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Shadowrift» Forums » General

Subject: To sleeve or not to sleeve? rss

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Brian M
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I generally prefer to sleeve deckbuilders, on the grounds that:

A) very small decks (15 cards and less, for example) are easier to shuffle while sleeved than to shuffle normally while unsleeved.

B) cards get shuffled a lot, which results in cards getting worn quickly.

C) Some cards are used every game while some cards are only used occasionally. The cards used every game tend to wear much faster, resulting in cards that are easily distinguishable, or that clump in shuffling.

However, the cards in Shadowrift 2e seem like really nice, high quality cards with a nice finish. I kind of hate to sleeve them as they have a really nice tactile feel as is.

Anyone have comments on how much wear you see on cards like this? Any thoughts on whether or not to sleeve?
 
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Jeremy Anderson
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StormKnight wrote:
I generally prefer to sleeve deckbuilders, on the grounds that:

A) very small decks (15 cards and less, for example) are easier to shuffle while sleeved than to shuffle normally while unsleeved.

B) cards get shuffled a lot, which results in cards getting worn quickly.

C) Some cards are used every game while some cards are only used occasionally. The cards used every game tend to wear much faster, resulting in cards that are easily distinguishable, or that clump in shuffling.

However, the cards in Shadowrift 2e seem like really nice, high quality cards with a nice finish. I kind of hate to sleeve them as they have a really nice tactile feel as is.

Anyone have comments on how much wear you see on cards like this? Any thoughts on whether or not to sleeve?


I'll be sleeving mine, mostly because I expect to play it pretty regularly but also so that I can slip in proxy cards for testing upcoming expansions.
...That last part probably doesn't apply to most of my players, though.
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Mark Beazer
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I sleeve all my deckbuilders to make them easier to shuffle, handle, and avoid wear.

Additionally, we like to eat and drink while we play, so I like the extra protection from the occasional finger that was recently holding a french fry!
 
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David Harrison
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I'm on the fence about sleeving myself. Sleeving is expensive, time-consuming, and this isn't a competitive game (vs. humans), so I'm not too worried if a card gets skuffed up and can be recognized if you look reallll close.

In fact, there's only been one or two times in any game I've played with unsleeved cards where I was able to pick out a certain card because it was marked.

Still, I will probably end up sleeving for this simple fact: it makes shuffling easier. At least for me, I much prefer the 'push' shuffle that's possible with sleeves to the riffle shuffle that's necessary without cards, and riffling your cards repeatedly will wear and tear on them. You could alternatively pile shuffle (which is what I did with my cards in the 1st ed.), but that takes forever.
 
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Mark Beazer
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I love the push shuffle! That is often reason enough for me to sleeve, especially if I need to be shuffling a lot (deck builders!) or a lot of cards.
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Daniel Wilmer
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Used some cheap sleeves for 1st edition and would highly recommend it. No wear at all, easy to shuffle/stack/separate. There are shuffles on one or more decks almost every round bar the first (player deck, village, traveller) so it does make a difference. The monster deck only gets shuffled at the start (depending on powers/abilities) so less need for that one... but once you've sleeved one deck...
 
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Joe Price
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After playing a half dozen times, I finally started sleeving. The cards did stand up to the basic test, but I could start seeing flaking and edge discoloration. Plus it's made it much easier to shuffle and manage decks. I also like the distinct color backs to manage sorting (we keep finding various cards in the wrong decks - there are a lot of decks).
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James Douglas
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I plan to sleeve the town and hero cards with clear sleeves to make it easier to shuffle. I don't plan to sleeve the monsters or randomizers because those only get shuffled in the beginning and then are set. At least that is my current plan which could change.
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Jeremy Anderson
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douglasiv wrote:
I plan to sleeve the town and hero cards with clear sleeves to make it easier to shuffle. I don't plan to sleeve the monsters or randomizers because those only get shuffled in the beginning and then are set. At least that is my current plan which could change.


"Unsleeved" is a nice distinct visual cue, I'll give you that. cool
 
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Victor L
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I don't generally sleeve cards, but I may do so for this game. Although the cards are decent quality, mine are definitely showing signs of wear after about 10 games. It's not terrible, and if you aren't trying to look for cues, it isn't usually a problem. Only the Hero cards and the Town cards (including Wounds and Corpses) need to be sleeved, but that is most of the cards.
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Brian M
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intheory wrote:
I don't generally sleeve cards, but I may do so for this game. Although the cards are decent quality, mine are definitely showing signs of wear after about 10 games. It's not terrible, and if you aren't trying to look for cues, it isn't usually a problem. Only the Hero cards and the Town cards (including Wounds and Corpses) need to be sleeved, but that is most of the cards.


Oh, that is one of the main things I wanted to know. We're pretty gentle on cards, but we also want our games to last a long time and are bugged by visible wear. So if they are showing some wear after 10 games, definitely good to sleeve!
 
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Victor L
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StormKnight wrote:
Oh, that is one of the main things I wanted to know. We're pretty gentle on cards, but we also want our games to last a long time and are bugged by visible wear. So if they are showing some wear after 10 games, definitely good to sleeve!


If visible wear bugs you, you'll probably want to sleeve the cards. The edges of the cards, especially, have lots of white nicks that show up on the dark edges. I estimate that the Town Deck is likely to be shuffled about 10 times in a game, and each hero deck will be slightly less than that. And the decks are usually quite small (between 10 and 25 cards), which makes riffle shuffling harder.
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