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C B

New York
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I think that this looks like it would be a fun game to play with my girlfriend, but not if we have to put a lot of time into squadbuilding each time we pull the game out.

I've seen that there are some random squad generators out there, which makes me wonder if it makes sense to just use one of those every time we play, so that it will feel more like a traditional, play-out-of-the-box board game. Does that seem like a good plan? Or would it just be watering a core part of the game down too much?

I'd plan on starting with the two core sets and a couple of small ships, eventually expanding to the other Original Trilogy ships if we like it.
 
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Robert Bos
Canada
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I would just use a random generator if you want it quick and simple.
 
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Santi Velasco
Spain
San Juan de Aznalfarache
Seville
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I am the squad builder in my group because no one else cares about it. It's not that hard to come up with a few squads for casual play, really. I use this app on my phone:

https://play.google.com/store/apps/details?id=es.eko.squadro...

to build my squads and save them for later. Usually I take a thematic approach so I start with an idea from the movies, for instance, the red & gold squadrons attacking the Death Star, then I get my pilots (Wedge, Dutch, a couple rookies) and then I fill up with equipment until I get to 100 points.

Toying with the app it's quite entertaining, I usually play with it when I'm on my commute or such; you'll have a good bunch of ready to play squads in no time.
 
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Richard Dickson
United States
Orlando
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The problem with random squad generators is that they often produce squads that just don't work. There's no synergy because all the pieces aren't there, or the ones that are don't fit.
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Guido Gloor
Switzerland
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Bern
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You can also look at Reddit or the FFG forums for squadrons.

I think the game loses a lot without the squad building aspect.
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Sebastian Grawan
Germany
Lehrte
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You can find a lot of lists over here as well:

http://lists.starwarsclubhouse.com/tourneys
 
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thespaceinvader -
United Kingdom
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A random squad generator will probably produce terrible squads, so no, this is a bad idea.

This isn't a traditional, play-out-of-the-box board game. Trying to make it one will be difficult.

The best solution to doing that is probably playing Heroes of the Aturi Cluster, or playing the missions that come in the larger boxes.

But even then, list building is part and parcel of the game. You can't easily remove it.

The best solution is probably to look for pre-built squads on the web. Or just limit yourselves to pilots without upgrades.
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John NotBatman

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Playing casually at home, I totally understand not wanting to spend a ton of time during set-up creating squads.

Totally random squads tend to not work out great, but you could always use that as a starting point. Stick with the mix of ships it provides, but tweak the upgrades and such until it makes a little more sense or looks fun.

One thing I like to do is noodle around in a listbuilder - Yet Another X-Wing Squad Builder is my go-to, but any of them will let you save squads to have ready for when you have the time to play.

If I see a good list discussion, sometimes I'll save a version of the lists that are being discussed, when they look fun. Sometimes I'll do lists in 33 or 50 point chunks that can be mixed and matched appropriately, depending on what I feel like playing.

TOTALLY random is doable, but it won't be the best experience. That doesn't mean you can't have squads that are ready to roll when you hit the table, though.
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David Boeren
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Marietta
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No, you'll just end up with balance problems and bad squadrons.

If you don't want to spend time making lists, just download them. There are tons and tons of lists posted all the time, it's very easy to find some.
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Sam Cook
United States
Denton
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I would just buy a single Core set first and see how you both like it before you invest $100+ on a second core and more ships. The Core set has a pre-built list for both sides. You can tinker with it some, but the options are not overwhelming.
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C B

New York
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Ok, so it sounds like going for totally random squads isn't the best idea. Maybe I'll try building some lists ahead of time that will be ready to go whenever the game hits the table. Thanks for the suggestions.

Another question: how replayable are the missions in the core sets? Are they good enough to keep coming back to with new squads and ships as my collection grows? I think this game would go over better with my girlfriend if we played it primarily as objective-based.
 
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Guido Gloor
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poetric wrote:
Another question: how replayable are the missions in the core sets? Are they good enough to keep coming back to with new squads and ships as my collection grows? I think this game would go over better with my girlfriend if we played it primarily as objective-based.

I must admit that I never played any of the missions that came with the game - I built some scenarios of my own, that's perfectly possible and lots of fun.

That being said, new missions come with every large ship: http://xwing-miniatures.wikia.com/wiki/Category:Missions - though some of the later ones require squad building, too, and just say "you get XY points".
 
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Jim Chadwick
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I've played Random Squad Generator lists and it is pretty fun. You will get some pretty bad squads, but that's half the fun. I like to do this every once in a while...as long as your opponent is doing the same thing. Still...every game? It might get a bit old.

You could always use it as a start, though. Do the random generator...and then change what you don't like. Or...just change it to something you would rather play instead.

Another suggestion, if you want something that is more casual and like a board game, is Heroes of the Aturi Cluster. It's a fan made co-op campaign that is very good. It's the only way some people I know play X-wing anymore. It's actually quite good and I can't recommend it enough.

Oh....as for the missions from the Core set, I'd say they are hit or miss. If you are just starting out, then they should all be OK. If you get good and have a lot of upgrades, some of them are not so balanced. The one with the Senator's Shuttle is still balanced, though. I do like trying out the missions from all the packages. I haven't gotten thorugh them all.

If you are interested, I do a podcast that talks about casual play. We talk about the Heroes of the Aturi Cluster for a few episodes and we also talk about various missions. We review them. There are also lists we like to talk about that are just fun. Maybe not the most hyper competitive, but not bad. You can always listen to them for some list ideas. I won't list every B-team as there are too many.

Episode 3: Mission #1 and B-team
http://shuttletydirium.podbean.com/e/episode-3-b-team-hawks-...

Episode 4: Dagobah Dave's Trench Run (very good fan made)
http://shuttletydirium.podbean.com/e/episode-4-trench-run/

Episode 8: Mission #2 review
http://shuttletydirium.podbean.com/e/episode-8-asteroid-runs...

Episodes 9-12: Heroes of the Aturi Cluster and some B-teams.
http://shuttletydirium.podbean.com/page/2/

Episode 14: Mission #18
http://shuttletydirium.podbean.com/e/episode-14-protectorate...

Episode 18: HotAC interview with creator
http://shuttletydirium.podbean.com/e/episode-18-interview-wi...

Episodes 24-25: Epic CR-90 missions (half way through all of them)
http://shuttletydirium.podbean.com/
 
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C B

New York
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heychadwick wrote:
I've played Random Squad Generator lists and it is pretty fun. You will get some pretty bad squads, but that's half the fun. I like to do this every once in a while...as long as your opponent is doing the same thing. Still...every game? It might get a bit old.

You could always use it as a start, though. Do the random generator...and then change what you don't like. Or...just change it to something you would rather play instead.

Another suggestion, if you want something that is more casual and like a board game, is Heroes of the Aturi Cluster. It's a fan made co-op campaign that is very good. It's the only way some people I know play X-wing anymore. It's actually quite good and I can't recommend it enough.

Oh....as for the missions from the Core set, I'd say they are hit or miss. If you are just starting out, then they should all be OK. If you get good and have a lot of upgrades, some of them are not so balanced. The one with the Senator's Shuttle is still balanced, though. I do like trying out the missions from all the packages. I haven't gotten thorugh them all.

If you are interested, I do a podcast that talks about casual play. We talk about the Heroes of the Aturi Cluster for a few episodes and we also talk about various missions. We review them. There are also lists we like to talk about that are just fun. Maybe not the most hyper competitive, but not bad. You can always listen to them for some list ideas. I won't list every B-team as there are too many.

Episode 3: Mission #1 and B-team
http://shuttletydirium.podbean.com/e/episode-3-b-team-hawks-...

Episode 4: Dagobah Dave's Trench Run (very good fan made)
http://shuttletydirium.podbean.com/e/episode-4-trench-run/

Episode 8: Mission #2 review
http://shuttletydirium.podbean.com/e/episode-8-asteroid-runs...

Episodes 9-12: Heroes of the Aturi Cluster and some B-teams.
http://shuttletydirium.podbean.com/page/2/

Episode 14: Mission #18
http://shuttletydirium.podbean.com/e/episode-14-protectorate...

Episode 18: HotAC interview with creator
http://shuttletydirium.podbean.com/e/episode-18-interview-wi...

Episodes 24-25: Epic CR-90 missions (half way through all of them)
http://shuttletydirium.podbean.com/


This is a very helpful post - thanks!

And yeah, I'm giving up on the idea of relying solely on a random generator. I think I'd try just putting some squads together beforehand, to eliminate setup time when we play.

Heroes of the HotAC is definitely on my radar, especially because we both love co-op games. I think I'd wait to see how much we like the game and core missions though because it seems like it could be an investment to get everything printed out.
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Dave Rathbun
United States
Dallas
Texas
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For Heroes of the Aturi Cluster printing the investment depends on you, actually. You could print out the new terrain elements on regular paper and tape / glue them to old manila folders, or poster board. They would be less "nice" but it's cheap. Same thing for the cards. You don't have to get the book printed and spiral bound, but again it's "nicer" that way. You don't have to buy a bunch of Imperial ships in a bundle off of eBay just to run the campaign, you could proxy just about everything.

And if anyone shows my wife this post, I'm a dead man...
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