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Tiny Epic Quest» Forums » General

Subject: Let's talk about the good things.....(a positive thread) rss

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Chad Egbert
United States
Woodbury
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I think many of us know that some users aren't happy with things about this game. I'd rather have a positive discussion with people who are looking forward to this one.

So, what do you like or are excited about on this Tiny Epic title?
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David Waller
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pekin2121 wrote:
So, what do you like or are excited about on this Tiny Epic title?


Equal split between gorgeous artwork/components and what seems to be really solid gameplay! I've been fiddling quite a bit with the P&P and am really impressed.
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Marty McFly
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I haven't played it -- only watched the Rahdo run through -- but here's my thoughts:

The questing system is awesome and will really give me a sense of travelling the world to accomplish various things.

The temple exploration is simple and elegant, yet much more thematic that I thought it would be from looking at the PnP.

I was unsure about the movement system, but after watching the video, I think it's very effective and adds some interesting decisions.

I like that my adventurers can gain special powers to help with quests, combat, and other tasks.

The mashup of fantasy exploration strategy game and press-your-luck is interesting.

The art is just so damn cute!
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The Rake
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Fairfax
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I think the game's mechanics are a bit better than I thought they would be. I really like the group push your luck aspect. I think there is plenty of room for expansions.
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Chad Egbert
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Woodbury
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The solo play was a surprise to me. When laid out (just from looking at the images on the KS page), the world looks vast and well....epic. I also like there are movement and item quests.
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Aaron White
Australia
Bathurst
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My kids and I have recently played Runebound 3rd edition. We love it, but games take 2-3 hours which is a big investment with kids. Tiny Epic Quest looks to have all the element she we love but in a smaller footprint for space and time. The only thing I wonder is if the euro-ish mechanics might not click, but I think the visual design should go over well with the kids.
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Dan B.
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The theme. Sure it's an adventure game that has been done before, but man this game bleeds Zelda!
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Guro Bjerkan
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dannydeuce wrote:
The theme. Sure it's an adventure game that has been done before, but man this game bleeds Zelda!


That was probably one of my first thoughts when I saw this. I'm not really one to focus all that much on theme. I tend to enjoy the game regardless of how it ties up with its theme, but this is probably one of the few exceptions. I'm a huge Zelda-fan, and this here is a huge hit on all elements. The overworld, the dungeons, the items, and even the artstyle makes me think of some of the newer top-down Zelda titles like A Link Between Worlds or Minish Cap. I got madly excited just seeing the set-up and watching Rahdo's full runthrough just made me more excited.

I love the itemeeples, I think they're a fantastic idea, the art is fantastically gorgeous, and I'm a big sucker for art in games, and the mechanisms seem solid.

Only thing I don't like is that it's so long until I will be able to properly play it....
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Dorian B
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Quickly leaving a post here because positivity seems to be seriously underrepresented these days.

So here it goes: Looking forward to this game. Looks awesome. Beautiful artwork. Love the meeples.

Thanks for reading.
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Alexander Bergenstråle
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I fell in love with the ITEMeeples, I'm so very much looking forward to play this game solo and watch my kids play with the ITEMeeples and all small items
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Dave S.
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This is my first Tiny Epic game, so I'm pretty excited. I feel like this one was built for me (well not, specifically just for me). My friends and I lived on adventure and RPG Nintendo games in the 80's and 90's and I play Zelda: A Link to the Past once a year.

Rahdo's run through did nothing but add to the excitement!
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Brad103
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Two of the things I'm really liking about this game began as two things I really didn't like about this game...

When I first saw the game I didn't really like the look of the map, it was too grid-like. But, then I saw how appropriate it was for the retro style game it was inspired from. As it's been mentioned, it's similarity to Zelda games is great. And the movement types go along with the map perfectly. Move along the roads on horse, move up the river by raft etc... Love it!

Next thing I noticed was the quest cards. Move here, get a prize. Move there, get a prize. Seemed pretty basic and uninteresting. But then I read the quests description and saw the reason for this placement. To 'Map The Land' you need to spread out your adventurers across the map, because they're mapping the area! To 'Train the Gryphons' you need to have your adventurers set in a diagonal pattern, because Gryphons fly in diagonal directions! And all the quests are like this, they're all thematically interesting!

I like the looks of much of the rest of the game. The team push your luck element is interesting. And the itemmeeples look awesome, and help you keep track of who can do what. I'll need to get a PnP set up and see how the rest of it plays out.
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