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The Siege of Jerusalem (Third Edition)» Forums » Rules

Subject: Number of dice/die's to use during game rss

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Mike Palmer
United Kingdom
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The Siege of Jerusalem (Third Edition)
I'm confused with how many dice are thrown when:
1: Resolving Melee
2: Resolving Missile Fire
I know the answer is there but I'm just not seeing it. I know there's generally a clue with the letters case i.e. drm or DRM.
 
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Mark McG
Australia
Penshurst
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one in each case
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Mike Palmer
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If that's the case then why do they provide two dice and use drm/DRM?
 
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Mark McG
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nescaff wrote:
If that's the case then why do they provide two dice and use drm/DRM?


you need 2 dice to roll things like Judean Replacements, Mining and Armoured Towers

From Index
drm (die roll modifier) ... 11.84
DRM (dice roll modifier) . .. 19.6
 
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Mike Palmer
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Thankyou, this is a fairly complex game and rules are a bit hard to follow.
 
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