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Ophidian 2360» Forums » General

Subject: Multiplayer guidelines [2+ players] rss

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Mohd Nur Adli Haji Abd Ghani
Brunei
Bandar Seri Begawan
Brunei-Muara
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Hello there!
Firstly, I am enjoying the game, and this is my first foray into the game.
So, for those that are familiar or experienced with the rules, how does one play a multiplayer setup - basically 2+ players?
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Jason Robinette
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Westbury
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Hello!

We have two suggested methods, both of which are the same for 3 players, and slightly differ for 4 players.

3 players:
Players may attack any other player, and have no limits on what they can target with their Strategy cards. After a player wins, the remaining players check Victory Points to determine a 2nd place player (only, for scorekeeping purposes) If there is a tie, the tied players check Cheer. If there is still a tie, there is no 2nd place player.

Version 1:
4 players plays the same as the above 3 player rules.

Version 2:

Players may only attack players to their immediate left and right, but have no limits on what they can target with their Strategy cards. After a player wins, the player seated across from the winning player is awarded 2nd place.


Of course, these are just options, you might find something that works better for you! (if you do, please share!)
 
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Mohd Nur Adli Haji Abd Ghani
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Bandar Seri Begawan
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Awesome, those look good, will test those out once I have the time and players.
I do have a question, how does momentum and turn order factor in - once a player plays a negative action, do the momentum goes in turn order [i.e clockwise direction]? If a player Roar, does that player gains the momentum, or it just push the turn order?
I hope my wording is clear enough, but thank you for the reply!
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Jason Robinette
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Roaring just moves the Momentum to the next player (clockwise) it does not "steal" Momentum.

J
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