$18.00
GeekGold Bonus for All Supporters: 130.13

7,666 Supporters

$15 min for supporter badge & GeekGold bonus
48.3% of Goal | left

Support:

Recommend
 
 Thumb up
 Hide
6 Posts

Star Trek: Ascendancy» Forums » Variants

Subject: Let's talk about (possible) expansions: Bajorans. rss

Your Tags: Add tags
Popular Tags: [View All]
Maldus Alver

Washington
msg tools
mbmbmb
Okay I will admit this would be difficult to put into play. Even harder than the Borg. For one Bajor the home system is already a Cardassian system. Therefore how would you have two of the same system in play. Well a couple of things. First with people suggesting an NPC expansion for a two player variant Bajor would make the perfect example of a neutral faction which will turn to the key for the great powers to victory over the other. So this is sort of a two part post. The first post as Bajor as an NPC and Bajor as a player. So first Bajorans as an NPC. This will also not just lay the groundwork for the Bajorans but also how a 2 player variant will work. Keep in mind NPC factions will not be available in 2 player games. Also Bajoran NPC will have an action deck that dictates the Bajoran player's behavior much in a thematic set up. This is not to make a player vs game mechanic with the NPC being able to gain victory (although it is possible) but to act as an obstacle to the other two players as a thrid player would do so with conflicting interests. But may have mutual benefits that helps more than harms. Still Bajor would be a rich resource planet especially with culture so making it a tempting target just to control.

So first the 2 player Varient (Bajoran NPC)

The two players draw a Bajor Objective card. This has some mission revolving around Bajor, it may award Ascendancy tokens or have some other benefit such as winning the game. The two primary victory conditions apply. Ascendancy Victory is merely taking 5 Ascendancy tokens. For Supremacy Victory a player must control both players homeworlds AND Bajor system (acting as the 3rd homeworld).

Bajoran Occupational Govenrment. The NPC not really allied with Cardassians or what ever empire that occupies it but the autonomous empire that is separate from both players. Instead of having a drawback and an advantage they have tow different conditions, occupation and independent. Occupation trait is activated when another player controls the Bajoran Homeworls Bajor be it through invasion or hegemony. Independent will be the starting condition and how Bajor would act if it were not under Occupation. So lets start with the Occupations trait.

Occupation trait
Bajoran Resistance When you occupy Bajor draw Bajoran Action cards until you encounter a Resistance card and discard all other Bajoran actions. You must resolve the Bajoran Resistance.

The idea behind this is to make controlling Bajor a true challenge. Still with the Bajor Objectives you may want to do just that. Sort of like a king of the hill mechanic where being King of the hill is the most difficult thing to do but the rewards are worth it if you can endure. If you cannot then you might have given victory to your opponent if they can endure.

Independent trait
Ancient Bajoran Sail Vessels When a Bajoran vessel discovers a new planet it automatically colonize that world. If Bajor has 3 active colonies give the Bajoran an Ascendancy token.

The idea behind this is to make Bajorans a space faring NPC sort of like space gypsies. Still you will have to make sure they don't gain too much ground or else the NPC would win the game and face it, no player would ever want that even if they were playing as the Federation.

So lets talk about the Bajroan action deck. Well it would be similar to an exploration deck accept at the end of each players build phase and command phase they would draw a Bajoran action card. This would give Bajorans 4 actions a turn something similar to what other races command tokens. Also the Ascendancy would increase Bajorans ship's weapons and shields by one each and add Hegemony resistance. Bajorans will gain Ascendancy through being independent and colonizing other systems as dictated by the Action deck. Also among the action deck are resistance cards. Sort of like crisis cards in the exploration deck only much more brutal and difficult to control. This is to represent Bajorans defending their territory from would be invaders. IF you happen to Occupy Bajor you can expect these cards to come up regularly.

So now lets talk about Bajor as a playable faction (3+ players).

Bajoran Provisional Government (Playable race for 3+ players)

So if anything everyone can agree on is Bajor would be a cultural rich race. However Bajor is also lacking on technology under the harsh oppression of Cardassian rule. While they may have powerful supporters like the Federation (who still wants to annex Bajor through Hegemony so not the good guy either) they still are restricted in terms of technology and resources.

Disadvantage
Occupational History You do not have warp movement until they complete one research with a warp icon. You may never construct a research node on an open space.

This makes Bajor a very difficult race to play early on. Lacking Warp capabilities until they research it slows them down considerably. They can still move at impulse but again this is very slow compared to the other warp capable races. Truly a level 1 or 2 warp capable society but not at all level 3. Furthermore they can only build research nodes on research planets make it even harder to get that warp drive.

Advantage
Enlightenment of the Prophets At the refresh phase gain 1 culture for each <Orb> Icon you control.

Orb Icons can be found on systems in the Bajoran expansion pack. As well as on certain research cards. This makes Bajorans a culture powerhouse, even more so that Romulans with their cultural supremacy. However this also makes it likely for other players to invade you to keep you fom just gaining cultural ascendancy to victory.

Ships, there are two ships that come to mind when thinking of a Bajoran fleet, the Interceptor and the Assault ship. Considering that the "circle" (a bajoran miltiant group) used the assault ship as the Bajoran ship.

fleet Well Bajor would not have large fleets so a 6 ship battle group for sides B of the fleet cards would be the more likely option. As for other fleets there is the Colonization fleet much like the Federation colonization fleet. Another that comes to mind for a side a fleet is a blockade fleet. A fleet that prevents ships from entering a system or even passing thought that system.

technology Starting Tech Wisdom of the prophets<orb>. Once per turn you may spend any number of culture to refresh the same number of command tokens.

So this is basically spending some long term resources to gain an advantage to hopefully get a longer term benefit. Spending culture is a big deal especially since it is the key to Ascendancy Victory, but Bajoran Provisional Government is suppose to be a cultural powerhouse and they will have some to spare while still ticking away to their 5 Ascendancy victory. Also when the inevitable invasion to prevent victory will come this will help Bajorans mobilize or force them to mobilize to defend their homeworld. So a perfect double edge sword.

So conclusion. You will never expect a Star Trek third world equivalent to be a major player for power in the galaxy. and with technology limitations such as starting without warp does reflect that advantage. However what they lack in technology and resources they make up with the most powerful resource in the game culture. If they play their game right and are ignored by other players they will reach their 5th ascendancy well before any other player gets their 4th. With that being the case Other players have to aggressively encroach on Bajoran territory to prevent the Bajoran player winning before they reach their victory conditions. As for the two player variant Bajor is a vital system which holds the key to victory and may bring the underdog up to the leader, but it is not without risks.

So thoughts, comments? How would you do either the 2 player or standard player differently?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Angelus Seniores
Belgium
flag msg tools
mbmbmbmbmb
bajor simply doesnt fit as a galaxy-conquering faction, so neither option can be applied thematically.

sure, they could go for culture but could never withstand the onslaught of other faction's fleets.

maybe, if GF9 plans a few more expansions, they might add the bajorans as a minor race instead.
in this case you could have them and a few other minor races basically replace the normal level 3 warp-capable civilizations, where this time, they do build their own ships and players can try to sway them diplomatically to join them for a price so the ships fight with the player's ships as if his own. but these alliances may shift from turn to turn.

their alliance might require increasing costs to maintain so eventually the cost will be too much to pay.

given their fight for independence, even if you invade the planet they will slowly build ships in a hidden location to eventually retake their planet so you have to defend it and other players might finance their resistance as well.

such minor races help to increase your possible number of ships beyond the 30-ships limit but you can never be certain of their allegiance to you.
they would have 2 or 3 command tokens used only for moving their ships.

bajorans, orions, the maquis might all fit for such minor races that prefer to stay independent of the bigger factions.
they would only need a single control node, 10 ships, 1 homeplanet and 1 fleet card each. so you could fit 3-4 in a box priced as a normal player expansion
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Leigh Caple
United Kingdom
Nottingham
Notts.
flag msg tools
designer
mbmbmbmbmb
Angelsenior wrote:
bajor simply doesnt fit as a galaxy-conquering faction, so neither option can be applied thematically.


Maybe not in the established star trek canon but the point of this game in my eyes is the many "what ifs?"

What if the bajorans discovered warp technology early? What if the cardassians didn't annex their world? What if the prophets encouraged them to venture out and become a dominant force in the quadrant? In the show the Bajorans had a rich heritage and discovered advanced technology before humans evolved.

In my view the bajorans are one of the few races that have enough in show content to make a fully fleshed out race. Although I think the appearence of Bajorans in the cardassian expansion suggests we're not likely to see them for a while.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maldus Alver

Washington
msg tools
mbmbmb
Angelsenior wrote:
bajor simply doesnt fit as a galaxy-conquering faction, so neither option can be applied thematically.

sure, they could go for culture but could never withstand the onslaught of other faction's fleets.

maybe, if GF9 plans a few more expansions, they might add the bajorans as a minor race instead.
...


Agreed, thye are more like a strategically important nation caught in the middle of a conflict between the Galactic super-powers. Which is why I put them in as an NPC in a 2 player variant where the two powers literally fight over Bajor.

However I think the business model is that each expansion is a playable faction so the Playable Bajoran Playable faction is in the standard 3+ player games and is designed to be inferior to the other empires with starting without warp and having difficulty in gaining research which keeps their weapon shield upgrades down.

I am not against the idea of NPC for 2 player games however I think each faction should be playable in 3+ player games Bajor is just another faction that fits more of a theme than of the mechanics than the lore.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marty Sample
United States
MILFORD
Unspecified
flag msg tools
mbmbmbmbmb
I agree with others that the Bajorans don't enough to make them a power on par with others we've seen so far. I could see the Dominion being a future faction ( who like the Klingons won't give a shit about culture ) , or maybe the Breen if we're talking DS9 canon. Game mechanics wise, weren't even a warp capable civilization when Cardassia took their planet, were they ? The biggest ship we saw was a scout ship.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Maldus Alver

Washington
msg tools
mbmbmb
Marty S wrote:
I agree with others that the Bajorans don't enough to make them a power on par with others we've seen so far. I could see the Dominion being a future faction ( who like the Klingons won't give a shit about culture ) , or maybe the Breen if we're talking DS9 canon. Game mechanics wise, weren't even a warp capable civilization when Cardassia took their planet, were they ? The biggest ship we saw was a scout ship.


Yup you are pretty much right. I think Bajor is best as an exploration of an NPC in a 2 player varrient game. Making it a playable faction is a model I think that fits any NPC expansion (such as the Borg) in which in a larger game (3 or 4 players) they should be a playable faction just like the other factions.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.