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Zombicide: Black Plague» Forums » General

Subject: Curious: Do you end using Token to represent X zombies? rss

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Kaemon Plaskacz
Spain
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So is something I haven't seen mentioned in the forums so far, but my group has to, relatively often, end using some kind of token (we usually just use the crown token that comes with the game) to represent a group of zombies that is too big to fit on its designed space, and too annoying to move, and I was just wondering if you guys also run in this situation and how you go about it.

So usually, when there are like at least 15 minis in one single place, we could replace like 10+ Walkers for the 1 Crown (or whatever) and put those 10+ Walkers aside, remembering that those can't spawn (so we keep getting extra activations if we run out of Walkers) and that the "Crown Token" is 10+ Walkers (or whatever) we put aside.

Yesterday we tried the first map from Wulfburg, using 6 randomly chosen characters between the 6 original ones, the 4 from Wulfburg and 4 from a Guest Pack and also with Crowz in the mix. We had a bad start (abomination on the first room that we couldn't kill forever and we kept at bay by sacrificing lots of Actions), we took a while until we could start "combo searching" and the first Necromancers appeared on the area in the North (blocked by a door, neither him nor the minis there could come out).
By the end there were all 21 Wolves, around 20 Walkers, 10 Runners, 10 Fatties, 1 Necromancer and 1 Wolfabomination in the same space (behind the "final door". As you imagine, there is no way you can fit that many minis in one space, so yeah...

Other times we just had a cuadruple spawn (double spawn into 2 other double spawn cards) and you could get over 15 Walkers in the same spawn at once, so we would just use a token so they would fit and wouldn't be too annoying each time they activated and had to move around the map.

Do you guys run into this "problem" often? Do you use any house rules about how to handle these situations (like instead of doing the token-replacement we use, just not allowing more minis if they don't fit)?
Not a real problem, just curious about your experiences with this kind of situation.
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Jeff Carter
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if we come across this problem, we solve it by making a giant pile of zombies in the space
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Chuck Hurd
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New York
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Yeah, sometimes it gets crazy but it's cool. It feels awesome to drop dragon bile and torch on a horde like that!
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QorDaq H'Nter
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IdleHacker wrote:
if we come across this problem, we solve it by making a giant pile of zombies in the space


This...

Generally by the time we get mobs like that, we are either close to the end or at least have weapons and abilities that take out multiple minis at a go.

I have seen that someone just recently posted some homebrew Tokens with numbers of Zombies printed on them for the purpose listed by the OP.

For ease of play I can see doing this (using Tokens), however, it also removes the extra activation anxiety of running out of minis, and, I imagine, would negatively impact the cool factor of seeing hoards of zombies shambling about town.
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pouic POUIC
France
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QorDaq wrote:
I have seen that someone just recently posted some homebrew Tokens with numbers of Zombies printed on them for the purpose listed by the OP.

For ease of play I can see doing this (using Tokens), however, it also removes the extra activation anxiety of running out of minis, and, I imagine, would negatively impact the cool factor of seeing hoards of zombies shambling about town.


Hi, when we add tokens, we put the correspondant minis near the boardgame to not influence the extra-activation by lack of minis. This is of course to easy without that.
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Mark Livett
Australia
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Big pile of minis for us too, it is really good when they spill out into other zones.

It is usually towards the end of the game so doesn't really make much of a difference to us.
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Jeroen Timmermans
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If I ever get around to it, I'm doing a couple of horde-miniatures, inspired by this:
http://www.lead-adventure.de/index.php?topic=11736.0

Basically, I'll get a bunch of zombies from Ebay, paint them up, and rebase them onto a large base in groups of 5/6. Each gets colorcoded, and the actual zombie population for that horde is kept besides the board, marked by the same color as the horde-base.
If a survivor kills one or more zombies in that horde, the zombie is simply removed from the pile next to the board untill a more managable amount is attained; the horde-mini is removed and replaced with the actual zombies.
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Peter Cooper
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We use squares of card slightly bigger than room sizes, put a marker zombie on the room/zone in question, and the rest on the card next to the board.
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David Griffin
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Georgia
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To really do this you would probably want to have 5-zombie horde minis. But you would probably need runners and maybe fatties too.
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Jim Brown
United States
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I use colored beads that I got cheap at a craft store. A little piece of colored clay also works. Either one serves as a multiplier: If a mini has a marker, it represents 2, or 3, or whatever you need.
 
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Brendan Slade
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I just keep piling them up. It doesn't matter if they overflow a little onto neighbouring squares. I have some spare 200 zombie minis.

Particularly when I get large numbers of crows I just dump them all on top of the heroes to represent them being completely swarmed. It looks awesome.

Usually this is a sign that the end is near.
 
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Mark Blasco

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Washington
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Well, you could also just limit the number of zombies in a square to what will actually fit. If you need to add more and they don't fit, put them in a neighboring square. This is how it would happen in "real life", those additional zombies wouldn't have space, so they'd spill over to where there is space.
 
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Brad Willo
Australia
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markblasco wrote:
....just limit the number of zombies in a square to what will actually fit.....This is how it would happen in "real life"......



Obviously you have not seen 'World War Z'

Zombies Stack.
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chang chang

Connecticut
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I have this pair number / letters tokens that came with each core of another game.

At 1st I was using a mini to represent the whole group (it was normally happening when I had a big abomi and a horde) but then I remember about those token.. so...

No I just put "B red" token in the zone, and the group of zombies that are suppose to be there on the side with another "b red" token in front.

I normally have 1-3 group of these... more than that normally means we are really close to losing LOL
 
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Kaemon Plaskacz
Spain
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Thanks of all for your answers. Didn't expect so many of them. Kinda surprised how many just pile them up, because we get relatively often in cases where that doesn't seem plausible, specially when they all are spawning in areas we left behind and you gotta move "the pile" multiple times.

And as for the game being "almost over" when you get to that point, I don't know what to say.... You can Repel and Dragon Vile to kill everything at once relatively easy, not taking into account some of the new weapons we got with Wulfsburg.

So yeah, as mentioned we use "tokens" that represent groups of zombies (and we put those aside, so we still reach the "no more minis, they get extra activations" at the same time we would otherwise).
"The pile" is too cumbersome for us. Was just curious about how you guys handled it, and wanted to know we weren't the only ones getting so many zombies at once.
 
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Freelance Police
United States
Palo Alto
California
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jeroenemans wrote:
If I ever get around to it, I'm doing a couple of horde-miniatures, inspired by this:
http://www.lead-adventure.de/index.php?topic=11736.0


The two-page AR:SE zombie skirmish miniatures game uses these 'zed hordes'!

"A Horde doesn’t attack in the normal way - any Survivors in base to base contact are automatically removed" zombie

https://web.archive.org/web/20140530051703/http://homepage.ntlworld.com/roweller/ARSE/akulasrules.pdf


 
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