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The Exiled: Siege» Forums » Strategy

Subject: Battering ram against lvl 2+ gate rss

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Hagen Munsch
Germany
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How will the battering ram work against a lvl2+ gate?
It can make 1,3 or 5 damage wich is compared against the durability of the gate. The gate has durability 3 in its first level.
with level 2 it has already durability 6. Even with the highest amount of damage (5) it can do nothing against the gate.
I found nothing in the rules that clarifies if the durability decreases with damage markers or anything else.
Damage on the walls only decrease the amount of protection for defending units.
Also there is only 1 battering ram. Would look weird to have a gate battered by two different rams anyway.

Also there is no card that could strengthen the battering ram attack.

So how the heck is this thing working? After upgrade to lvl 2 gate, the ram is of no use and the dividing to damage 1,3 and 5 makes no sense.

So, what am I missing?
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Jerry Tresman
United Kingdom
Christchurch
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Hygrom wrote:
How will the battering ram work against a lvl2+ gate?
It can make 1,3 or 5 damage wich is compared against the durability of the gate. The gate has durability 3 in its first level.
with level 2 it has already durability 6. Even with the highest amount of damage (5) it can do nothing against the gate.
I found nothing in the rules that clarifies if the durability decreases with damage markers or anything else.
Damage on the walls only decrease the amount of protection for defending units.
Also there is only 1 battering ram. Would look weird to have a gate battered by two different rams anyway.

Also there is no card that could strengthen the battering ram attack.

So how the heck is this thing working? After upgrade to lvl 2 gate, the ram is of no use and the dividing to damage 1,3 and 5 makes no sense.

So, what am I missing?



The Attack gets boosted by the efficiency cards and leaders etc. (once development phase over they are shuffled and used to mofify atatcks.

Hist to the gate and wall reduce its Durability.

Rules 7 English Page 14 wrote:

If, because of the Attacker’s actions, a given section of
Fortifi cations becomes damaged (i.e. there are damage
markers placed on it), each damage marker lowers the
Defense Bonus of this section by 1

Reduce durability with other siege weapons then charge with the battering ram

Rules 7 English Page 17 wrote:

Example of resolving the Destroy Fortifications Order:
1. On the game board there is the previously played
War Machine Attack card named Destroy Fortifications.
Players decided not to play any Reaction or Special cards.
2.The Attacker adds the total of all Trebuchets from his
Battle Group. This attack is made by two 7 Trebuchets,
which brings the total of this Battle Group to 14
(7+7=14).
3. According to the text of the Destruction of Fortifications
card, the player draws one Efficiency card. He gets a value
1 card. Such value decreases the total of the Battle
Group by one point, so that its total = 13.
4. The targeted Wall section was previously developed to
level 3, so its Durability is 9.
5. As exceeds the Durability of the Wall, the Attacker
places one damage marker on this Wall section.
6. From this point on, all defending units occupying
the damaged Wall section decrease their bonus to
against all types of attacks by 1.
7. Finally, an activation marker is placed on the Area with
the activated (attacking) Trebuchets.


It may take a few assaults but if the Defender is building up his gate defences then you should focus on countering them in the next development phase.

This game is not just tactics but you need strategy and maybe build up forces for an assault - which the defender may counter with more archers or Catapults.
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Hagen Munsch
Germany
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Thanks to the reply,

but:

Quote:
The Attack gets boosted by the efficiency cards

As I mentioned.. it does not "boost" the Attack.
It is necessary to resolve the final attack-strength of the ram.
It can only attack with an efficiency card. And it gets 1,3 or 5 strength through it.
And 5 (the highest) does not even damage the lvl2 gate with durability 6. Not even speaking of the durability 9 of the lvl 3 gate.


Quote:

If, because of the Attacker’s actions, a given section of
Fortifi cations becomes damaged (i.e. there are damage
markers placed on it), each damage marker lowers the
Defense Bonus of this section by 1


Defense Bonus is NOT durability. It only affects the defense bonus for units ON the Fortifications. You can haul tons of stones with your trbuchets.. it does not affect the durability, even if there would be dozens of damage markers...

So take a look on your next quote:

Quote:
5. As exceeds the Durability of the Wall, the Attacker
places one damage marker on this Wall section.
6. From this point on, all defending units occupying
the damaged Wall section decrease their bonus to
against all types of attacks by 1.


At no time the text speaks of lowering a DURABILITY-value.
It only speaks of the DEFENSE BONUS, wich only affects the defense-Bonus of UNITS on the fortifications.

At no time, the whole rulebook is speaking of a way to lower the durability. Only at one time.
When you defeated ALL Units on a fortification, the durability lowers by 1.

So if the defender has a level 3 gate and durability of 9(!) and the ram has a chance of 33,33% to mak its max damage of 5(!). How will you ever break through the gate?


Your answer would only help, if the author uses durability and defense-bonus for the same value. But he is not. Both values are shown on their own in the rulebook with different values.

So the question is still: How does the battering ram work?

And all of your "quotes" I have already described in my initial Post

The attack strength of 1,3,5 (through efficiency cards), the damage-markers that only influence the defense-bonus and NOT the durability...

So does anybody have an answer to the problem and some quotes from the rulebook wich I really have missed?
 
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Hagen Munsch
Germany
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Personally I think, that the rulebook misses the influence of damage-markers on the durability of fortifications. Some sentences in the rulebook are double-printed. Would be no wonder if therefore some senteces have been forgotten to print

It would really make sense if damage-markers would lower the durability AND defense-bonus at the same time.
I guess Jerry Tresman has the right intiutive description. I had the same solution or idea in my mind before posting my question here...

But fact is, THAT is not stated anywhere in the rules. Not in that way.
 
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Mateusz Albricht
Poland
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Hello,

There is a mistake in the english version of the rulebook.
On page 17 there is:
"...is equal to or higher than the Durability of the attacked Wall section with the Gate. If it is, then he lowers the Gate Durability by 1. If Battering Ram Strength is at least two times higher than the Durability of the attacked section, then he lowers the Durability of the Gate by 2."
but it should be
"...is equal to or higher than the Level of the attacked Wall section with the Gate. If it is, then he lowers the Gate Durability by 1. If Battering Ram Strength is at least two times higher than the Level of the attacked section, then he lowers the Durability of the Gate by 2"
In original polish rulebook everything is ok, so our game testers didn't find this mistake :/

I appologize, we need to make the Errata and correct this.
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Hagen Munsch
Germany
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Thx Mateusz

but..
... the max "level" for a fortification like the gate is 3.
Why can the ram reach a max damage of 5?
Is there a way to lower this value, initiated by the defenders?
 
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Mateusz Albricht
Poland
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Hygrom wrote:
Thx Mateusz

but..
... the max "level" for a fortification like the gate is 3.
Why can the ram reach a max damage of 5?
Is there a way to lower this value, initiated by the defenders?


If Battering Ram Strength is at least two times higher than the Level of the attacked section, then you lower the Durability of the Gate by 2.

So for example if you attack level 2 wall, you need at least 4 Strength to lower the DotG by 2.


 
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