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Star Wars: Imperial Assault» Forums » Rules

Subject: Hidden enemy spawn points? rss

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Edwin Santoni
United States
Davie
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So this has been a problem with some our group and it's gone back and forth. From what we gather the enemy spawn locations on a map are not revealed to the player group correct? Only the imperial player knows these?

This is a point of conflict that keeps coming up as many players think its unfair or hate how they suddenly have something like a E-Web or AT-ST magically appear right next to them, as they have no idea where the enemies come from in a scenario till it happens.

I understand the idea of it being a surprise, but with how small scenario maps are in this game, it can really be a game ender when your sudden spawn ruins the groups plan. From reading the rules, this info is not part of what is revealed to the rebels, so assume we are doing this right in that I'm keeping it secret?
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Pasi Ojala
Finland
Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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The location of deployment points is hidden information. Which deployment points are active is open information - i.e. the rebels know when new deployment points become active or old ones become inactive.

Also, let the rebels read the second page of the campaign book.

The rebels also know the amount of threat you have remaining, so they can anticipate deployments. Also, rebels have the first activation each round, which is a great advantage if groups are deployed right where the rebels can immediately defeat them. (It's frustrating for the imperial player to deploy something and they don't even get to activate. See Hired Guns for one alternative.)

Some related threads:
Unlocking deployment points - Spoiler inside
Deployment zones - How do you mark them?
Beginners questions
Perhaps an obvious question about open information
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Thomas with Subtrendy
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Yeah, your Rebels are going to have to learn to anticipate threat better. If you're saving up 8+ threat, they better know something big is coming soon.
 
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William Roop
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Mendon
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Usually there is a trigger (such as opening a door, etc) that activates the next spawn points. If the Imperial player is on their toes, they can pause the game at that point and announce new spawn points as well as approximate area (room name) that they are in. Usually the trigger will also place figure(s) immediately and these tend to be near the spawn points. One mission I am aware of (as the Imp player) had the active spawn points down a hall and around a corner, so any spawns could be considered hidden from view unless a hero sprinted down the hall and into the spawn point, leaving themselves open to being ambushed.
 
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Pasi Ojala
Finland
Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Beholm wrote:
Usually there is a trigger (such as opening a door, etc) that activates the next spawn points. If the Imperial player is on their toes, they can pause the game at that point

Not only can, but must perform the event as soon as the trigger condition is met.
 
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Jorgen Peddersen
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Note that the Imperial Player must read the instruction too. If it says: "Deploy the reserved Stormtrooper group to the red deployment point," then the Imperial player must say exactly that sentence. Then he must place the first Stormtrooper figure of the group on the red deployment point space (unless it is occupied) and the others in the closest positions.

The Rebel Players will thus know exactly where the red deployment point is, should it become active later in the mission. The Rebels should always pay attention to where the first figure goes during deployments for this reason.
 
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Jeroen Timmermans
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We drop a token on a spawn-point as soon as it becomes active to help the Rebels keep track of where Imperials might enter the board. The Rebels are fairly new to this type of game and it's hard enough for them to keep track of what's visible.
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