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Scythe» Forums » General

Subject: Tunnel rss

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metallon metallonorg

Berlin
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Hi Scythe Players,
I only played one big ground with 5 people on the extended board so far and
wondered what are the tunnels good for? I did not want to get into war and had all my 4 (wood, iron, oil, people/meeples)resources near by so why use tunnels and get across the map?

Thanks
 
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Lawrence Myers
United States
Hillsboro
Oregon
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the tunnels are used for the other players to get to you faster and steal your resources...
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Greg
United States
Lowell
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With fewer players, tunnels can be good for getting across the board quickly to move onto an encounter token.

At any player count, tunnels are good for quickly getting to a space where you can attack another player that might not be paying attention.

Just because you don't want to go to war, doesn't mean others don't want to. Winning a battle gets a player a star, could help them achieve a secret goal card, and can send an opponent back to their home base.

Also, done at a particular time, in conjunction with putting out other star/s during your turn, you can end the game after that battle and deny the loser of that battle a territory they would have controlled for end game scoring.

Also, a tunnel allows you to move to it from a mine you build in your home territories. It helps you get across rivers from home territories without having to build a riverwalk mech.
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Stephen Miller
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Hahma wrote:
With fewer players, tunnels can be good for getting across the board quickly to move onto an encounter token.

At any player count, tunnels are good for quickly getting to a space where you can attack another player that might not be paying attention.

Just because you don't want to go to war, doesn't mean others don't want to. Winning a battle gets a player a star, could help them achieve a secret goal card, and can send an opponent back to their home base.

Also, done at a particular time, in conjunction with putting out other star/s during your turn, you can end the game after that battle and deny the loser of that battle a territory they would have controlled for end game scoring.

Also, a tunnel allows you to move to it from a mine you build in your home territories. It helps you get across rivers from home territories without having to build a riverwalk mech.


Basically, the tunnels serve much the same purpose as the funky geometry in Kemet does - brings everyone closer together, reducing start position of not being near the other two player (for example) advantages.
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Joanne H
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@Lawrence: only the next round, I can do my move action go through the tunnel and if I happen to
take a worker with me who happens to survive the next round I might do the right action
to spend the resources. Seems all a bit much to me for 3 wood or so

@Greg,
"Also, a tunnel allows you to move to it from a mine you build in your home territories. It helps you get across rivers from home territories without having to build a riverwalk mech. "
Now, that is intersting!
Attacking workers costs popularity and so far I havent seen anyone who can spare that.
 
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Jonathan Challis
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Inkpen
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metalray wrote:

Attacking workers costs popularity and so far I haven't seen anyone who can spare that.


Workers on territories score points at the end - their loss is greater than yours done right.
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