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Star Trek: Attack Wing» Forums » Strategy

Subject: 200 point Dominion Fleet for Cardassia Mission rss

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Erik Miller
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Ok, so my friend and I have been playing through the various Dominion War scenarios that came with the game/ship. We are at the final one the Battle for Cardassia and I know what ships he is bringing since we share my models but not the upgrades/captain etc he is bringing.

I know he is bringing these ships:

USS Venture (has to), most likely layout will be dorsal phaser arrays/extra phaser banks/upgraded shields for damage and ability to take hits

USS Enterprise-D as his 2nd Galaxy with base Picard and Galaxy Attack Wing

USS Phoenix as a torpedo boat that can fire time token torpedoes with arsenal every turn. He uses this in basically every scenario

USS Excelsior as a good support ship with minimal crew/upgrades

USS Hathaway with just a captain


I have 1 copy of all the non-prize Dominion ships except for the Breen ship.

I know I want to take 2 galors and the resource attack fighters, but am open for the other 2 ships. Anyone have any ideas? I want to take out the stupid Phoenix first cause it is a huge pain.
 
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Typheron Joyzxqk
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How is he firing torps every turn?, arsenal only lets you place 1 token on the card so it should take 2 turns to re-enable rather than the 3.

All of his ships have very low evade scores and at best 5 attack dice, personally I would drown him in fighters but from what your saying you only have the one prize set.

I put this list together based on you having at least one copy of the retail fighters as well as the prize ones, you can use the retail cards with the prize dial and model as they are identical.

Koranak [26]
- Gul Dukat 7 (Captain) [5]
- - Standard Attack Formation [4]
- Gul Madred (Admiral) [5]
- Cloaking Device [4]
- Aft Weapons Array [4]
Ship Total: 48 SP

Kraxon [26]
- Gul Lemec 4 (Captain) [3]
- - Invaluable Advice [2]
- Tetryon Emissions [3]
- Dorsal Weapons Array [3]
- Glinn Daro [3]
Ship Total: 40 SP

Reklar [26]
- Weyoun 7 (Captain) [5]
- - Remata'Klan [3]
- - Amat'Igan [2]
- Shroud [1]
- Dorsal Weapons Array [3]
- Boheeka [2]
- Glinn Lasaran [3]
Ship Total: 45 SP

1st Wave Attack Fighters [24]
- Galor Class Phaser Banks [7]
- Escort [4]
- Flanking Attack [3]
Ship Total: 38 SP

Dominion Attack Fighters (Hideki Class Attack Squadron) [20]
- Cover Fire [4]
- Support Ship [4]
Ship Total: 28 SP

Fleet Total: 199 SP

Generated by Utopia
http://kfnexus.github.io/staw-utopia/

Its built to throw a lot of dice in the first attack with the Keldon all cloaked up to avoid target locks. Alpha whatever you want and fly past with the dorsals while the fighters take the heat. Madred is there to 4 light the inevitable Picard that's going to be on one of those ships. He is admiral'd up so that another ship in range can use his ability instead so Dukat can focus on target locking and battlestation to put the hurt on whatever is in front of him.

I did some of the upgrades from memory so hopefully they are all retail.
 
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Erik Miller
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He has 2 sets of torpedoes with arsenal so he fires, puts a token on arsenal, removes a token from torpedo and arsenal at the end of turn, fires next torpedo, removes the token from torpedo 1 and 2 and arsenal at the end of turn, etc, so he can use them basically indefinitely as long as he has an action to target lock. Additionally, he is adding aft torpedo launcher to his build for 49 points so he can shoot pretty effectively. It basically hovers at range 3 and shoots the entire game with a Galaxy protecting it.

I don't have the retail fighters (yet) since I wanted to get all new ships, but I can easily sub in the 5th Wing Patrol Ship with a cheap captain to essentially do the same thing.


and thank you for the help!
 
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Typheron Joyzxqk
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mil05006 wrote:
I can easily sub in the 5th Wing Patrol Ship with a cheap captain to essentially do the same thing.


Well, not quite, the Fighters can only lose one token per attack, that's what makes them good as your opponent would need to dedicate 4-6 attacks to actually kill them.

Defiantly use the Prize fighters, if your having range issues getting to that Pheonix then ion thrusters can add some movement onto your ship to get closer.

Do you have access to any of the OP resources? as indi fleet captain allows you to make extra white moves as well.

The Keldon should still eb able to do its thing in that list and punch through with the galors to wreck something, just watch the next round for turning about.
 
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Erik Miller
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Nope, just some Klingon ships, 1 Bajoran one (the Akrom? or however you spell it), and a GenCon Khaan promo. That's it. I'm newer at this game.



Typheron wrote:
mil05006 wrote:
I can easily sub in the 5th Wing Patrol Ship with a cheap captain to essentially do the same thing.


Well, not quite, the Fighters can only lose one token per attack, that's what makes them good as your opponent would need to dedicate 4-6 attacks to actually kill them.

Defiantly use the Prize fighters, if your having range issues getting to that Pheonix then ion thrusters can add some movement onto your ship to get closer.

Do you have access to any of the OP resources? as indi fleet captain allows you to make extra white moves as well.

The Keldon should still eb able to do its thing in that list and punch through with the galors to wreck something, just watch the next round for turning about.
 
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Trueflight Silverwing
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Typheron wrote:
mil05006 wrote:
I can easily sub in the 5th Wing Patrol Ship with a cheap captain to essentially do the same thing.


Well, not quite, the Fighters can only lose one token per attack, that's what makes them good as your opponent would need to dedicate 4-6 attacks to actually kill them.

Defiantly use the Prize fighters, if your having range issues getting to that Pheonix then ion thrusters can add some movement onto your ship to get closer.

Do you have access to any of the OP resources? as indi fleet captain allows you to make extra white moves as well.

The Keldon should still eb able to do its thing in that list and punch through with the galors to wreck something, just watch the next round for turning about.


If hes using the resource fighters, he cant use the Fleet Captain one at the same time anyway.

What you said about the fighters is very true though. Their toughness means that your opponent will have to dedicate several turns of shooting to eliminate them. They also start with a much higher Attack value than the 5th wing patrol ship. They end up being better in almost every way. You should definitely look into picking up at least one of the retail ones as they are actually better than the resource ones in some ways. They have one less token overall, but they can be outfitted with upgrades to make them even more of a threat (and you aren't limited by the restriction of only a single resource per fleet.
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Erik Miller
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These (and the fed version) are high on my next ship list. I wanted to spread and get as many ships as I could first before getting repeats of the fighters.


Also I really enjoy your ship review videos! They really help me decide what ships I am interested in!


Ender02 wrote:
Typheron wrote:
mil05006 wrote:
I can easily sub in the 5th Wing Patrol Ship with a cheap captain to essentially do the same thing.


Well, not quite, the Fighters can only lose one token per attack, that's what makes them good as your opponent would need to dedicate 4-6 attacks to actually kill them.

Defiantly use the Prize fighters, if your having range issues getting to that Pheonix then ion thrusters can add some movement onto your ship to get closer.

Do you have access to any of the OP resources? as indi fleet captain allows you to make extra white moves as well.

The Keldon should still eb able to do its thing in that list and punch through with the galors to wreck something, just watch the next round for turning about.


If hes using the resource fighters, he cant use the Fleet Captain one at the same time anyway.

What you said about the fighters is very true though. Their toughness means that your opponent will have to dedicate several turns of shooting to eliminate them. They also start with a much higher Attack value than the 5th wing patrol ship. They end up being better in almost every way. You should definitely look into picking up at least one of the retail ones as they are actually better than the resource ones in some ways. They have one less token overall, but they can be outfitted with upgrades to make them even more of a threat (and you aren't limited by the restriction of only a single resource per fleet.
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Trueflight Silverwing
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Thanks, it is always good to hear that someone watches and likes them.

I got a bit behind on the reviews for the most current waves as I haven't been playing as much. I might get caught up on them at some point, but it's hard to pick them all up when I don't play as much anymore. I wasn't one of the lucky few that WK sent free ones to for reviews. That would have been great.
 
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David Griffin
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mil05006 wrote:
Ok, so my friend and I have been playing through the various Dominion War scenarios that came with the game/ship. We are at the final one the Battle for Cardassia and I know what ships he is bringing since we share my models but not the upgrades/captain etc he is bringing.

I know he is bringing these ships:

USS Venture (has to), most likely layout will be dorsal phaser arrays/extra phaser banks/upgraded shields for damage and ability to take hits

USS Enterprise-D as his 2nd Galaxy with base Picard and Galaxy Attack Wing

USS Phoenix as a torpedo boat that can fire time token torpedoes with arsenal every turn. He uses this in basically every scenario

USS Excelsior as a good support ship with minimal crew/upgrades

USS Hathaway with just a captain


I have 1 copy of all the non-prize Dominion ships except for the Breen ship.

I know I want to take 2 galors and the resource attack fighters, but am open for the other 2 ships. Anyone have any ideas? I want to take out the stupid Phoenix first cause it is a huge pain.


This is pretty sub-optimal as builds go. That's okay if the dominion build isn't going to be optimized either. If it is then this Federation fleet is probably going to die. The real problem with the Galaxy class, other than the fact that it needs a dorsal phaser array, is the maneuvering dial. Against any cloak, the other problem is the low number of dice is fairly marginal against that kind of an opponent. It's not so bad against the Dominion because they don't have a lot of defense dice.

You're better off with Sovereigns or Prometheus class ships, But if you must use Galaxy class, and you have no rules against it, I add a indy Fed fleet captain to one of them and Adm. Forest to the other. That at least gives the Galaxy class ships some maneuver options. There's a captain Riker who gives you advantages against ships with larger hulls -- I would assign him to the Hathaway. I'm not sure I'd bother with the torpedoes. The Phoenix isn't a bad ship, other than the fact that it too only has four dice. But you're much better off with the Phoenix having a dorsal phaser array then trying to figure out some way to fire torpedoes frequently, especially with the low amount of quality and the requirement to expend a target lock.

The Excelsior is perk isn't a bad one. But you might as well take advantage of its ability to use Type 8 phasers and upgraded phasers. That at least gives it a relevant number of attack dice.

I'm not saying that youre build has to be optimal in order to have a good time. I'm just saying that both sides should probably be about even in terms of optimizing the build. The important thing is of course to have fun.
 
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Typheron Joyzxqk
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carbon_dragon wrote:
This is pretty sub-optimal as builds go.


The OP (Original Poster) is not running the fed list, he is running the dominion list that he is looking for help on. Were trying to smash that fleet.

Also he does not have access to that many OP (organised Play)resources.

Revised version of that build I posted, again apologies if I have something listed that you do not have, working from memory and the utopia set viewer so might have overlooked availability.

Koranak [26]
- Gul Dukat 7 (Captain) [5]
- - Standard Attack Formation [4]
- Gul Madred (Admiral) [5]
- Cloaking Device [4]
- Aft Weapons Array [4]
Ship Total: 48 SP

Kraxon [26]
- Gul Lemec 4 (Captain) [3]
- - Invaluable Advice [2]
- Tetryon Emissions [3]
- Dorsal Weapons Array [3]
- Corak [2]
Ship Total: 39 SP

Reklar [26]
- Weyoun 7 (Captain) [5]
- - Remata'Klan [3]
- - Amat'Igan [2]
- Shroud [1]
- Dorsal Weapons Array [3]
- Boheeka [2]
- Glinn Lasaran [3]
Ship Total: 45 SP

Hideki Class Attack Fighter [20]
Ship Total: 20 SP

Dominion Starship (Jem'Hadar Battleship) [34]
- Gul Ocett 3 (Captain) [2]
- Volley of Torpedoes [6]
- Photon Torpedoes [6]
Ship Total: 48 SP

Fleet Total: 200 SP

Generated by Utopia
http://kfnexus.github.io/staw-utopia/

Same idea but the battleship is there to slowly move forward throwing its torps off at an ideal time and then throwing its attack dice at whatever is in arc.
 
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Erik Miller
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Great, thank you! Now I'll get this together and run it a few times before our main game this weekend.

I wish I had all the OP prizes and more ships, but I just became involved in this game a few months ago and am slowly expanding my fleets. It's a ton of fun and thank you for the suggestion!


Typheron wrote:
carbon_dragon wrote:
This is pretty sub-optimal as builds go.


The OP (Original Poster) is not running the fed list, he is running the dominion list that he is looking for help on. Were trying to smash that fleet.

Also he does not have access to that many OP (organised Play)resources.

Revised version of that build I posted, again apologies if I have something listed that you do not have, working from memory and the utopia set viewer so might have overlooked availability.

Koranak [26]
- Gul Dukat 7 (Captain) [5]
- - Standard Attack Formation [4]
- Gul Madred (Admiral) [5]
- Cloaking Device [4]
- Aft Weapons Array [4]
Ship Total: 48 SP

Kraxon [26]
- Gul Lemec 4 (Captain) [3]
- - Invaluable Advice [2]
- Tetryon Emissions [3]
- Dorsal Weapons Array [3]
- Corak [2]
Ship Total: 39 SP

Reklar [26]
- Weyoun 7 (Captain) [5]
- - Remata'Klan [3]
- - Amat'Igan [2]
- Shroud [1]
- Dorsal Weapons Array [3]
- Boheeka [2]
- Glinn Lasaran [3]
Ship Total: 45 SP

Hideki Class Attack Fighter [20]
Ship Total: 20 SP

Dominion Starship (Jem'Hadar Battleship) [34]
- Gul Ocett 3 (Captain) [2]
- Volley of Torpedoes [6]
- Photon Torpedoes [6]
Ship Total: 48 SP

Fleet Total: 200 SP

Generated by Utopia
http://kfnexus.github.io/staw-utopia/

Same idea but the battleship is there to slowly move forward throwing its torps off at an ideal time and then throwing its attack dice at whatever is in arc.
 
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Trueflight Silverwing
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I find that running Admiral Gul Madred works better on Gul Lamec's ship than on Dukats. You are almost always going to be using Dukats ability anyway, so his fleet ability is lost and Dukat doesn't need the boost to his capatin skill as much as Lamec. With Lamec's CS raised, his ability will trigger more often. I get that you were trying to boost up Dukat so that he gets to shoot first, but I still find that it works better the other way. Your results may vary though.

I personally like Boheka on Dukat's ship as they work well together. I rarely ever find myself using the cloak when I do take it (my bad, I know), so I usually don't bother with it.

Glin Daro is an interesting choice for the Kraxon as he can repair damage caused by the ships ability to shield other ships (but he has other weaknesses unfortunately).


Other than that, That is a solid fleet that should have no problems crushing that fed fleet that was mentioned in this thread.
 
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Trueflight Silverwing
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oh, and if you take the Photon Torpedoes that come with the battleship to use in combination with Volley of Torpedoes, they are only 5 points for a 6 die attack (but limited to range 2-3). If you are at range 1 you are likely going to be using your primary anyway, so its not that big of a deal. Saves a point in the end too.
 
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Steven Redfearn
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Re:
I say bring more gun.

Hideki Class Attack Fighter (20)
Total (20)

4th Division Battleship (36)
Weyoun (5)
Amat'Igan (2)
Omet'Iklan (4)
Total (47)

Jem'Hadar Battle Cruiser (32)
Gelnon (3)
Gul Madred (5)
Total (40)

Koranak (26)
Gul Dukat (5)
Boheeka (2)
Total (33)

Kraxon (26)
Gul Evek (2)
Glinn Daro (3)
Total (31)

Reklar (26)
Gul Lemec (3)
Total (29)

Fleet total: 200

Generated by Space Dock for Android
http://spacedockapp.org

Prime traget for Madred shoould be the Venture, knock it down to shooting last and destroy it before it gets to use all those bonuses and double shot. Also, Galaxy Wing wont effect on the D if the talent is on the D (friendly ships is not your ship unless specified). Send the fighters after the Phoenix, try to make him waste those 5 die torpedoes taking off only 1 fighter chit per round. Keep the Kraxon close, not necessarily behind, the Battleship and help it tank damage.
 
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Erik Miller
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I ended up going with the fleet below and ended up with a Dominion victory! The game went as follows:


He ran his fleet of the Venture (with Picard from base set/Dorsal Phaser/Additional Phaser), Enterprise-D (with Donald from the Venture), Excelsior (with Styles), the Phoenix (With Maxwell and Admiral Hayes? Gave +1) and the Hathaway (with Riker from the same pack)

He also maxed out all of his crew upgrade slots to at least attempt to win that way as well, forcing me to not go pell mell after his fleet, and ran Galaxy Attack wing from the D with Rand for action economy.



He set up together but quickly split his fleet with the Phoenix, Excelsior, and Hathaway (with 8 crew between them) on the left side of the board and the two Galaxies on the right, also maxed out with crew. Some of them were just 1 point crew just to specifically beam over to the planet to take over Cardassia and win the game.

I couldn't let either fleet reach the planet since he could just beam his crew over to win, so I had to split my fleet as well. I decided to gamble and sent the fighters and the cloaked Koranak to handle the fleet with the Phoenix while my 2 Galors and Battleship went after the 2 Galaxies. I was hoping to take them out quickly, then circle back and go support the Koranak. My plan was to let the battleship take the brunt of the damage since A) that is what it is supposed to do and B) it turns like a boat so it had little hope of getting back into the fight in a hurry.

After 2 rounds of positioning, contact started. He pulled the Phoenix to the back of his fleet, costing me 2 fighters to get them to it, but a lucky roll stripped its shields in one attack from the fighter (who only had -1 fighter at this point) and the Koranak sensed a kill next round. It went throw unscathed in the first round of fighting, bidding its time while remaining cloaked. On the other side, luck was NOT with me, as the Venture attacked the Battleship, rolling an impressive 5 damage (with boost from Galaxy Attack Wing), I had 0 defense, and it attacked again using additional phaser arrays and rolled 3 more success, critically hitting my hull and dealing me the dreaded warp core breach. The D focused on the Kraxon next, hitting it for 2. It took me all 3 ships but I stripped the shields from the Venture and dealt it 2 damage in return.

Next round (round 4), my warp core went critical and the Battleship was gone. Things did not look super hot for me, but I decloaked the Koranak and opened firing on the Phoenix, rolling all damage on my attack roll and she blanked on her defense roll, blowing her up in 1 round! My 2 Galors also finished off the Venture, at the cost of the Kraxon with 1 hull left. My fighters also took 2 hits, taking them down to 1 left.


End of round 4- Hathaway, Koranak, Reklar, Excelsior, and Enterprise-D untouched.

1 fighter left on the attack fighters, Kraxon has 1 hull left.

Korarank and fighters vs. Excelsior and Hathaway, 2 Galors vs. Enterprise D


Round 5- The Hathaway moved the wrong direction, putting it out of the fight for the round as I maneuvered both my ships the other way. The Excelsior was in range of the fighter but both my ships were within range of it. The 2 Galors and the D just sat at close range blasting away at each other.

The Koranak stripped the shields from the Excelsior while the D blew the Kraxon out of the water. The fighters did 2 damage to the Excelsior but were destroyed in return. The Reklar hit the D for 3 damage, taking it down to 1 shield.



Round 6- The Koranak cloaked, getting out to position itself, while the D and Reklar blasted each other again. Reklar critically hit the D for 1 damage after stripping the last shield and drew Injured Captain! What a lucky draw. Now the D was a much smaller threat. Since the Koranak was cloaked, the Hathaway and Excelsior headed towards the Reklar to take it out and attempt to overwhelm the Koranak with 3 on 1 firepower. D took out the Reklar's shields.

Round 7- The Koranak entered into a stern chase with the Hathaway and Excelsior, but in his haste to save the D my opponent made an error. He moved the Excelsior ahead 5 but the Hathaway only 4, leaving me in range of the Hathaway and his ships spread apart with them both facing the wrong way to shoot me. The D and Reklar were still circling at range 1, blasting away at each other. The Koranak went all out of the Hathaway, stripping her shields and deal 1 damage. The Reklar was extremely luck and rolled all hits again, taking out the D who rolled 0 defense. Now the odds were even again.

Round 8- Out of options, the Excelsior rolled into range 2 of the Reklar, who was also within firing range, while the Hathaway attempted to turn to fight the Koranak. The Koranak went first and blasted the Hathaway out of the water, while the Reklar did the same to the Excelsior. Game, set, and match, Dominion!



Thanks for all the assistance!

Typheron wrote:
carbon_dragon wrote:
This is pretty sub-optimal as builds go.



Koranak [26]
- Gul Dukat 7 (Captain) [5]
- - Standard Attack Formation [4]
- Gul Madred (Admiral) [5]
- Cloaking Device [4]
- Aft Weapons Array [4]
Ship Total: 48 SP

Kraxon [26]
- Gul Lemec 4 (Captain) [3]
- - Invaluable Advice [2]
- Tetryon Emissions [3]
- Dorsal Weapons Array [3]
- Corak [2]
Ship Total: 39 SP

Reklar [26]
- Weyoun 7 (Captain) [5]
- - Remata'Klan [3]
- - Amat'Igan [2]
- Shroud [1]
- Dorsal Weapons Array [3]
- Boheeka [2]
- Glinn Lasaran [3]
Ship Total: 45 SP

Hideki Class Attack Fighter [20]
Ship Total: 20 SP

Dominion Starship (Jem'Hadar Battleship) [34]
- Gul Ocett 3 (Captain) [2]
- Volley of Torpedoes [6]
- Photon Torpedoes [6]
Ship Total: 48 SP

Fleet Total: 200 SP

Generated by Utopia
http://kfnexus.github.io/staw-utopia/

Same idea but the battleship is there to slowly move forward throwing its torps off at an ideal time and then throwing its attack dice at whatever is in arc.
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Typheron Joyzxqk
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Nice, Congrats on the win!
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