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chua chee yong
Singapore
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When we roll for panic test, and get a fleeing.

So how do we run away from nearest enemy?

I assume we draw a line from my character center and nearest enemy center and run away from it.

Now while we are fleeing and we going to "touch" another enemy, we suppose to turn away from it. Again how should we resolve this ?

We go around the enemy and continue fleeing the same direction ?
We draw center to center again and run away from it which may make the feeling character "contact" the initial nearest enemy ?

At this point of time , I thinking should I do a random fleeing direction or go around the enemy.
 
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DaveB
United Kingdom
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Good question, I can't see it defined in detail in the rules. So I suppose its straight away as a run unless they are going to "hit" something, then its up to the controlling player, as per usual movement?
Agree that's not very "fleeing" though.
 
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chua chee yong
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wavretzio wrote:
Good question, I can't see it defined in detail in the rules. So I suppose its straight away as a run unless they are going to "hit" something, then its up to the controlling player, as per usual movement?
Agree that's not very "fleeing" though.


Yeah man most likely I do a scatter dice to see which direction he will flee when hitting on enemy.

Like a panic run .
 
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