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Subject: First Games Night rss

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Paul Walsh
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Hi everyone

I'll be having a games night at my house shortly where some of my friends and my girlfriend's friends will meet for the first time (age group early 30s - 40s). There'll be 10 of us with the vast majority being non-gamers.

I'm currently planning on playing 3 games, Times Up Title Recall, The Resistance (hopefully they'll have warmed up a bit by this point) and Codenames, with Mascarade as a back up. (I honestly didn't just go out and buy based on the BGG top 10 party games!)

I'd love any views on whether I have enough games here to take us from late afternoon getting to know each other all the way through to early morning drunk laughing at each other. I've been playing board games for less than a year (well, since I was a lot younger) and have never run a games night before so a more experienced viewpoint on whether I have enough/too much or need more variety, etc, would be really appreciated. All other games in my house are a bit heavy so I'm thinking I may need to take a trip to the LGS.

Thanks for reading!

DeetSC2
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G.Daddy.Slim
United States
Alexandria
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Personally, playing party games for 8-10 hours (late afternoon to early morning) is a bit much. I would be craving something a little deeper after the first 2 games.. Putting that aside, and saying that your group won't crave anything deeper, I think that you're going to need to keep the game variety higher, to make up for the lack of depth.

IMO, 3-4 games over 10 hours will not be enough. I think Resistance and Codenames would be good for at most 3 plays (maybe 4) each. so, that's like 3 hours.. I haven't played Times Up Title Recall, but I doubt its going to last 7 hours.

If you have to stay with low weight, then consider adding some of the following: Saboteur, No Thanks!, One Night Ultimate Werewolf (I personally don't like ONUW, but others really enjoy it), Mafia de Cubaand Dixit, Machi Koro. Not all are party games, but there's nothing that says people (couples or otherwise) can't team up to play lower player count games...
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Bent Nikolaisen
Norway
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1. Count yourself lucky if you get that many people together to actually play games.
2. Lower your shoulders - the games you have chosen are fine.
3. Don't get stressed out if you get less play time than what you would wish. People are talkers, and it gets worse with alcohol....
4. Fewer games with easier rules prevent someone leaving your evening feeling stupid.
5. KNOW the rules by heart.
6. Be aware of gaming fatigue. When you want to push through one more game for the night it is probably time to let the gaming fade....

Oh...I do like making lists, don't I?

Good luck!
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Matt Brown
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Okemos
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My guess is they play 2-3 of them and then move on. Non-gamers tend not to play games for a decent number of hours. If this is about getting to know each other, have time for merely doing that. I find games as a terrible way to actually get to know someone.
 
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Paul Walsh
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Thanks guys, I'm hoping the games will serve as a bit of a focal point to get people talking, having fun, etc. There'll be breaks in between games, a break to eat, etc. So it may not need to be hours and hours that I need to fill but just don't want to play a few which only end up lasting a couple of hours and then have people asking "what's next?" and I come up short.

Dixit is on my wishlist but I'm concerned that'll be 3 games that are essentially word games - but then most party games are aren't they?! And if it turns out I awaken a crowd of gamers in the making I'll get out Pandemic and Forbidden Island but I think that may be a bit much to hope for, ha ha.

And Bent, I really hope people are talkers as that'll take the pressure of me - I'm a very anxious host at the minute!
 
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Bent Nikolaisen
Norway
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Of the games you have mentioned only Mascarade sticks out as a "crowd confuser". I have used Wits and Wagers, and Concept as team games and they have gone over well. In my experience dividing the crowd in small teams ups the excitement. Even the old classic Alias can be a high-point if the alcohol has leveled the playing field a bit...
 
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Joe Salamone
United States
Billerica
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DeetSC2 wrote:
all the way through to early morning drunk laughing at each other.


Ca$h 'n Guns (Second Edition)

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Evan G
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I second the Cash n Guns.

Cash N Guns and Secret Hitler (currently only print and play) have been the most successful non gamer party games in my group.
 
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José Giménez
Paraguay
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A little tip..

I just play the Resistance Avalon this Saturday with 10 people and it was very hard for the good ones (even with the help of Merlin) to find out in the 3 or 4 rounds who were the bad guys.. the game plays best with 7 I think..
 
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Will S
United States
Vancouver
Washington
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Telestrations: 12 Player Party Pack would be an amazing addition that is more drawing than words (and my gaming group LOVED it!).
Wits & Wagers also works well with large groups.
So does Say Anything.
Incan Gold is good for up to 8.
BANG! The Dice Game is quick, fun and light.
Oh, and don't forget Spyfall (or wait for Spyfall 2).
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Nik Macmillan
Canada
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I've had a lot of success with the following games at parties:

Pirate's Cove
Hanabi
Jungle Speed
Escape: The Curse of the Temple


 
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Paul Walsh
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Looks like I have a lot of games to check out. One that I strongly considered but don't think would go down well is Telestrations, though. I can see it going well at a more "polite" (for want of a better word) gathering of people, like a family get-together, but the play-throughs I've seen of it just don't seem to end that interestingly. I can imagine the books being passed around, there being a couple of chuckles and then some people thinking "OK, now what?" It's a really popular game so that's more than likely off but it just doesn't seem to have that payoff.

Jose, I'm hoping The Resistance works just because it's something different that will raise a few eyebrows. I've never played it with this many people so after one playthrough, if it's been really one-sided and everyone's thinking it was too hard on the resistance, I could maybe try one of the other Modules from Hidden Intent or Hostile Agenda. I play non-Avalon Resistance but with the Assassin Module usually so basically Avalon, never tried the other Modules.
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Freelance Police
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Palo Alto
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Say Anything's also on sale at Target for $10: http://www.target.com/p/say-anything-game/-/A-11182011

Apples to Apples is also $10: http://www.target.com/p/apples-to-card-game-party-box/-/A-15...|pdpipadh2|viewed_bought|pdpipadh2|15745307|8

Pictionary is also $10: http://www.target.com/p/pictionary-board-game/-/A-14789178?l...|pdpipadh1|related_prods_vv|pdpipadh1|14789178|2
 
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Paul Walsh
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Sam and Max wrote:
Say Anything's also on sale at Target for $10: http://www.target.com/p/say-anything-game/-/A-11182011

Apples to Apples is also $10: http://www.target.com/p/apples-to-card-game-party-box/-/A-15...|pdpipadh2|viewed_bought|pdpipadh2|15745307|8

Pictionary is also $10: http://www.target.com/p/pictionary-board-game/-/A-14789178?l...|pdpipadh1|related_prods_vv|pdpipadh1|14789178|2

Thanks very much for these but unfortunately for my wallet I'm in the UK.
 
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Drew
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matthean wrote:
My guess is they play 2-3 of them and then move on. Non-gamers tend not to play games for a decent number of hours. If this is about getting to know each other, have time for merely doing that. I find games as a terrible way to actually get to know someone.


Great suggestion! My wife and I have hosted several similar gatherings and we have found spreading the games out over the day/evening is the best way to keep everyone happy. People tend to get tired when playing back to back games in my experience.
Also, if a game is a big hit and people want to continue playing than don't try and push a different game. Spyfall was a big hit at one of our gatherings and after several plays I pushed for a new game. People didn't want to switch, but decided to be nice since I was the host. The next game bombed because everyone just wanted to play Spyfall and it brought down the mood a little.

 
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Peter Steinberg
Australia
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for bigger groups, Werewolf so me seems to be still teh perfect game (or one of its newer versions)
BANG! also works quite well.
 
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Eric Nolan
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Dublin
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If you want a Werewolf type game I would strongly suggest One Night Ultimate Werewolf. The app does all the moderator work so everyone plays.

I think Dixit is more than just another word game. It is good for revealing peoples thought process. When playing half the fun is in asking people why on earth they thought that card went with that clue or explaining that your clue was a reference to string theory that clearly was too obscure.

I think you should have a backup plan. Don't expect people to play games for the whole duration. Be ready to fall back on drinking and chatting or whatever you would normally do at a gathering just in case.
 
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Ringo Stalin
United Kingdom
London
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You're in the UK and you can fit 10 people in your house?? You don't live in London, I take it!

I also recommend Ca$h 'n Guns (Second Edition). I've had 8 people who didn't all know each other play it, and it's a good way to get them all interacting.

Another game I've found is excellent for socialising over is Coup - it's fast to learn, and it's a good way to learn people's playing styles and attitudes (e.g. Jane sulks if you steal from her too often, John loves to bluff etc). The downside is that it's only 6 player max, and is quite short. So get 2 copies

My advice would be to read the room, recognise fatigue when it sets in, and most of all have fun.
 
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Paul Walsh
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Ringo_Stalin wrote:
You're in the UK and you can fit 10 people in your house?? You don't live in London, I take it!
[/i].

Ha ha, no they don't fit in the slightest - we'll get to know each other pretty well by the end of the night, I reckon!
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