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I'm going to be introducing the game to several groups. I can see the additional Anomalies just added into every game, but should I take it as a given that Office Actions are better than Trash for non-experienced players? Should the Future Trips always be added or wait until the group decides they want more?
Expansions for even New Players?
My two cents:
I put in the extra anomalies for every game.
Sometimes I will put the Performance Goals in at the beginning, for first time players. It can give players a direction to shoot for if they feel a bit overwhelmed by all the options. Overall, these don't add too much complexity.
Office Cards: I add after a game or two. Once players are used to the game, I tend to play with these over the Trash. But not always.
Waste Memos / Future Trips / Butterfly Effects: These are salt to taste for me. I wouldn't give them to new players, but I sprinkle them in after players get used to the game. I normally only have one of these in at a time.