GeekGold Bonus for All Supporters: 133.23
49.1% of Goal | left
Increase Population loss due to Heat by 1. Does this mean that when the climate is Temperate or Warm and the population loss due to Heat is 0, you lose 1 population? It could make sense thematically, especially in Warm.
Or is it only in Tropical, Hot, Scorching climates that you lose one more?
- Last edited Tue Nov 8, 2016 2:29 pm (Total Number of Edits: 1)
- Posted Tue Nov 8, 2016 2:29 pm
The full text of Heavy Fur is:
Population loss due to Cold is reduced by 4 on this species. For example, in the Ice
Age Climate zone there are 4 Snowflake icons representing 4 Population lost due
to Cold. A species with Heavy Fur negates all 4 of those Snowflakes and loses no
Population loss due to Heat in the three hottest Climate zones is increased by
1 for this species. For example, in the Scorching Climate zone there are 4 Sun icons
representing 4 Population lost due to Heat. A species with Heavy Fur loses
5 Population instead.
So it will affect Tropical-Scorching, but not Warm or Temperate.
- Last edited Tue Nov 8, 2016 2:38 pm (Total Number of Edits: 1)
- Posted Tue Nov 8, 2016 2:38 pm
That's an interesting idea I had never considered. I kind of like the idea that Temperate is like neutral, but everything else is either a hot leaning or cold leaning zone. In that case, i can see why Heavy Fur would affect a species first before an other species are affected.
The game wasn't designed to work that way, but it could be an interesting house rule to play by.