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Pathfinder Adventure Card Game: Mummy's Mask – Base Set» Forums » General

Subject: Mavaro character rss

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Daniel Takai
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Thun
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I do not understand Mavaros power to "display a card to gain all skills listed on the check to acquire for that card equal to your Intelligence until the end of the turn."

I suppose that means if i display the weapon Falcata Mavaro gains Strength and Melee 7. No die is rolled when a Strength or Melee check is required, 7 it is. That would be versatile indeed, but how does the bit about Intelligence fit in?
 
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Austin Fleming
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It means that you would gain any skills listed equal to his Intelligence die, so for your example he would gain Str and Melee 1d10.
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Daniel Takai
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Thun
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Thanks, that makes sense.

As the card type to display is not limited, this is very powerful. He has d10 on basically everything. Arcane and Divine through Spells; Strength, Melee and Ranged through Weapons; Craft, Disable, Perception, Knowledge, Survival through Items.

Great idea, I really like this "meta" character.
 
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Austin Fleming
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Yeah, the only downside is that you then cannot use the card displayed for its power and, since you have already displayed a card, you can't play any other cards of that type. So once you have displayed the weapon, you cannot use any other weapons unless they specifically allow it (such as a dagger). In many cases, it might be better to reveal or discard the card for extra dice rather than improving an existing die.
 
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Andrew Warner
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You can actually still play a card of that type. When Mavaro displays it, he isn't playing a weapon.
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Austin Fleming
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Ah, that's right, it's for his power not a power on the card. blush
Well, you still can't use that specific weapon and would have to have another one in your hand...
 
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Robert O'Hearne
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Actually.....

Mavaro attempts a combat check against a bane: the steps are

1. Determine what skill you are using -- Mavaro reveals a weapon which allows him to use (for example) his Strength or Melee skill + d8 + 1
2. Determine the difficulty -- say the bane says the difficulty to defeat is Combat 10
3. Play cards and use powers that affect your check -- Mavaro displays the same weapon he just revealed, which has a Strength check to acquire, to gain Strength equal to his Intelligence (say his Intelligence is d10 + 1)
4. Assemble your dice -- d10 + d8
5. Attempt the roll -- Mavaro rolls d10 + d8 and adds 2

This trick only works with a card you reveal to determine the skill to use -- it doesn't work with spells, because those are never reveal to use.
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Robert O'Hearne
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Note, when Mavaro uses a skill he has gained which is equal to his Intelligence skill, he is not making an Intelligence check. (thread)

Note, Mavaro is able to pick from the skills he has. For example: Mavaro already has the skill Disable: Dexterity + 3. If he gains Disable : Intelligence + 1, he has both these skills, and could choose to use either on a Disable check. (MM sometimes penalizes you for overkilling checks.)
(same thread)

Note, there is no official word on this, but the community consensus is Mavaro can display any number of cards at the end of his turn, as long as each gives him a skill he has not yet gained in the same fashion, in order to recharge them at the end of his turn. (that thread)
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Daniel Takai
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Thanks for the links, very interesting. I'll give Mavaro a try. Which character would you pair him with?
 
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