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Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944» Forums » Rules

Subject: set up T2 rss

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Kenneth Lury
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Blowing rock
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Surprise -I have no problems setting up T2 Hurray!!!!!!
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Mark Mokszycki
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Congrats. You're slowly but surely becoming an expert at this game, Kenneth.
 
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Kenneth Lury
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thanks Mark, but let's not get carried away. Just one more turn in scenario 18.2. The Germans got 3 VP for occupying objective hexes, but otherwise are being trampled. Brits trying to break through the line.
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Bryan Felsher
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I'm replaying this scenario at the moment as well. My first play through, I felt that I was winning by a mile as the British until I scored VP' at the end, and Germans won by a mile. Mainly, Germans had won on all the VP's taken by destroying tanks. I was surprised and thought no way can the Brits win this scenario. There just isn't enough time! I later played a couple more times, but never to completion as I wasn't really getting a different result.

I thought about it quite a bit to come up with a new strategy. My current game is going much better for the Brits as I have better learned the strengths/weaknesses of various units and how/where they work best.

This scenario is fairly static for the Germans, though there can be some room for counterattack on the British left flank, so I think it makes a really good solitaire scenario.

I was thinking that 18.2 might be boring for the German player and I had an idea that 2 players could just play this scenario, both discussing very openly each sides best strategy, and playing it out to see what happens.

When I play war games, I rarely care as much about who wins/loses, than about the battle playing out well. With that attitude, I think this could be an interesting 2 player scenario.
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Kenneth Lury
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Obviously when playing solo, although I "pick" a side, it doesn't matter to me which side wins. Its the experience of playing that matters. I think if I were to play face to face, I would feel the same way. Just enjoy the way the game plays out and try to "think" better next time.

Surprising, the Brits crushed the Germans in my play of this scenario.
So many German casualties racked up the VP's. The British artillery is very helpful even though each try has low probability. Also, starting to not assault whenever I get the chance. Moving multiple stacks in the action phase to set up strong combat seems to work better.
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Bryan Felsher
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Kids went to bed and I finished my game of 18.2.

Final score Britain: 29, German 26. Ends up being -3 and anything less than +5 is a British win. I think I have it figured out now, but there was one German counter attack that could have been game changing. I had the Germans set up to assault a hex with 3 British tanks just because with tactical advantage, they had a good chance to eliminate all 3 tanks (as they were all reduced Shermans). They only ended up taking out one of them (bad modifier chit draws!). These type of risky assaults actually work better when the target is in close terrain as the Germans can sneak in real close. Although that is just 4 VP's saved, those 2 tanks survived to do more damage. On the final turn, I pulled back most of my damaged tanks, was able to recover an infantry unit, and just held a perimeter in and around the park.

I played this scenario more aggressively. I set up an assault stack of 4 Shermans to take out German units in the field hexes west of the park. Then I used them to take out Halftracks and Panzer tanks. My reasoning is that Tanks are hard to button up even in field hexes (-3 ranged attack modifier when all Shermans), and they can over-run. Also, they are immune to losses from Assaults and Combats, and can only be taken out by Anti-tank fire. By setting up tanks on both sides of the park, I was able to use flanking fire to reduce the advantage of the Panzers in close terrain when those reinforcements arrived.

I think I have a good German defensive setup. I'm not sure I could improve it. I will probably play around with 18.3/18.4 for a couple weeks, and then start tackling the B time track scenarios.
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Mark Mokszycki
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I'm really enjoying reading these mini-AARs. Thanks for posting. Do you guys mind if I cross-post these to the game's CSW page?
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Bryan Felsher
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Not at all Mark. Fine by me.
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Kenneth Lury
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No problem. I can add the posts to my C-V !
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