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BoardGameGeek» Forums » Gaming Related » PBEM » Werewolf

Subject: Auto-mod: Super Fast Fiver rss

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Cassandra Project
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5 Player Game Ruleset

Good Roles:

Seer - Each night receives a vision of a target player as 'wolf' or 'not wolf.' The seer chooses a vision each night including N0.

Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a werewolf.

Villager - Ordinary villager with no special powers.


Evil Roles:

Werewolf - Each night the wolf choose one target player to kill. There is no kill on Night 0.

Sorcerer - Each night receives a vision of a target player as 'seer' or 'not seer.' The sorcerer chooses a vision each night including N0. The sorcerer wins if the wolf wins, but does not count as a werewolf for parity purposes (see below).


Victory Conditions:

Good - All good players win if the werewolf is eliminated, or if the last two players remaining are the hunter and the werewolf. The sorcerer does not have to be eliminated in order for Good to win.

Evil - All evil players win if the wolf achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining (including the sorcerer), evil wins. Howver, if one wolf is left with the hunter, then good wins. The sorcerer counts as a 'non-wolf' for these purposes.


Lynch Rules:

Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.

Lynch time is 0:10 after Dawn BGG time. Votes cast with this time-stamp are counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.

All votes must conform to the Cassandra Vote Tally System rules. (Will be
posted once the game starts). If all living players vote night fall it will
speed up the dusk.

Neither the player's role or team is revealed upon lynch.


Night Orders:

Wolf, Seer, and Sorcerer must all submit their night orders by 0:05 after Dusk BGG time. They do this by using the Cassandra Game Order system in the Cassandra Chat System.

The wolf's night kill choice is revealed with the DAWN post. The players' role and team are not revealed.

If all living players (including those with out night actions) click on the
'Lock Game Actions' button it will speed up Dawn.


Do not post the content of your Mod Chat room to the game thread. You may summarize, but direct copying is not allowed. Consider that like showing your card to the group in a face-to-face game


Please limit posts made after you have been killed, since there is no
moderator on duty to police such things, it would be better to refrain


Notice:
The Automod system is in Beta Testing. There may be unexpected or strange errors or results or things may change from game to game, so make sure you always read the rules. Please direct any concerns, questions, or improvment suggestions to Melsana or Jmilum.


Important Information:
Tiebreaker: longest held last vote
This is a Fast game where the
Day Length = 0:10
Night Length = 0:05
Weekend Policy: This game will run over the weekend.


This game will start when full.
 
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Player List According to Cassandra:
AlwaysIdle
GaiusJC
pilotbob
TFang
WolfParade

5 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1671080
 
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Gaius Ceaser
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I just signed up on Cassandra.
 
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Cassy Whisperer
United States
Tampa
Florida
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I just signed up on Cassandra.
 
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Wolf Parade
Netherlands
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Oh wow, day length only 10.
 
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Cassy Whisperer
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I can't play in two fast fivers at the same time yo!
 
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Wolf Parade
Netherlands
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Oh, is this one only to test the bug?
 
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Cassy Whisperer
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WolfParade wrote:
Oh, is this one only to test the bug?


anyone will test it.
 
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Gaius Ceaser
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WolfParade wrote:
Oh, is this one only to test the bug?
The other one is just bug testing. This one is bug testing, but also just fun with short game chaos.
 
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Wolf Parade
Netherlands
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We might want to try nightfalling and see if that causes a wrong kill.
 
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WolfParade wrote:
We might want to try nightfalling and see if that causes a wrong kill.
With this time length, that shouldn't change much, so sure.
 
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The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Vote Log Page: http://cassandrawerewolf.com/game/1671080/votes
Vote Tally Page: http://cassandrawerewolf.com/game/1671080/tally
 
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It is Night 0. If you have N0 orders please do that now. Dawn will be posted Sat. Nov 12, 2016 at 12:53 PM
 
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Tokah
United States
Richmond
Virginia
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I run wit bad ass sistas wit them righteous fangs, Killas that cut ya leave ya bleeding to die in the rain. Yall can’t understand the blade as it slice through ya vein, Yall ain’t realize the sweet fore it turn into pain. - O Dawg
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This game is full, I dropped the other. Thanks, Always!
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Gaius Ceaser
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One bug is that the GM that cassy sends you still uses the IP instead of the URI.
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Lisa
Ireland
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TFang wrote:
This game is full, I dropped the other. Thanks, Always!


My pleasure!
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Cassy Whisperer
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GaiusJC wrote:
One bug is that the GM that cassy sends you still uses the IP instead of the URI.


yea, I know. Just didn't fix that one yet.
 
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pilotbob wrote:
GaiusJC wrote:
One bug is that the GM that cassy sends you still uses the IP instead of the URI.


yea, I know. Just didn't fix that one yet.
It's okay. I just wanted to make sure you were aware.
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[Dawn]
Lynch will be at Sat. Nov 12, 2016 at 1:03 PM.
 
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Tokah
United States
Richmond
Virginia
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I run wit bad ass sistas wit them righteous fangs, Killas that cut ya leave ya bleeding to die in the rain. Yall can’t understand the blade as it slice through ya vein, Yall ain’t realize the sweet fore it turn into pain. - O Dawg
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Wolf is a wolf!

[vote Wolf]
 
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Gaius Ceaser
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[vote TFang]
 
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VOTE TALLY

Player (5/5) - # - Voted by

WolfParade - 1 - TFang(1)

Not Voting: AlwaysIdle, GaiusJC, pilotbob, WolfParade


Nightfall votes are denoted by an '*' after the player's name.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 12:00 AM BGG
Night Action deadline is at 12:00 AM BGG

---------------------

INVERTED TALLY

Voter - # - Voted on

TFang - 1 - WolfParade(1)

Not Voting: AlwaysIdle, GaiusJC, pilotbob, WolfParade
 
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Lisa
Ireland
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Seer!

[vote bob]
 
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Gaius Ceaser
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TFang wrote:
Wolf is a wolf!

[vote Wolf]

Oh, good point. [vote Wolf]
 
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Wolf Parade
Netherlands
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[vote pilot] [vote nightfall] for hacking that last game, so we lost.
 
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