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Subject: Good game for teenage boys rss

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Chris Lear
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Lewes
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Here's the set-up:

My son is getting three of his friends over for his 16th birthday. That makes four teenagers and me. My brother might make it as well. My son and I play a lot of board games. The others have played some, including probably D&D, Risk, and maybe Warhammer. They are all video gamers. We have a whole Sunday afternoon.

Last year, I got Spartacus, which was ideal in lots of ways: easy to learn, lots of interaction, potential for ganging up and bashing the leader, or just enacting arbitrary revenge. A theme that appeals to teenage boys, and generally fun without being very serious. Upside: they all enjoyed it. Downside: I didn't get to play. Small additional downside: the game doesn't have quite such replay value when we don't have lots of teenage boys around.

I'm wondering what to spring on them this year.

I've considered:

El Grande. One of my favourite games. Too abstract. Not fun enough. Theme not appealing enough.

Small World. We have this. Feels like it would have been perfect a few years ago, before they had played so many 1st-person shooters.

Diplomacy. Might just be perfect. We have it. Probably better with 7, but there are rules for 6. Maybe not with 5.

Quartermaster General. Never played it, but it sounds like I would love it. Maybe not fighty enough for the boys (they probably share Tom Vasel's taste in games).

Cry Havoc. Never played it. Sounds amazing, but I'm probably just succumbing to hype. Only 4 players.

Inis. As per Cry Havoc.

Terraforming Mars. Never played it. Sounds amazing. Goes to 6. Too complicated? Not aggressive enough? Probably. Actually, this is clearly just me wanting to play it, rather than considering the players.

Scythe. Played it once, don't own it. My son has played it twice, or maybe three times. I loved it. Maybe a bit too complicated. Possibly too much advantage to the experienced players.

Conan. Looks perfect in so many ways (theme, minis, play time, teamwork, aggression), but super-expensive and it sounds a bit like it's not quite a finished game yet.

What have I missed?
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Dan
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Mechs vs. Minions is fantastic, but won't ship till end of December. Basically, like robo rally on steroids, but cooperative. And $75 for all those minis + amazing gameplay which includes a tutorial, 10 missions, and replayability beyond the 10 missions.

For up to 6 players, Dominant Species (allow 4 hours)

El Grande is great, and I think it would play okay.

Steampunk Rally is a fantastic drafting and dice placement racing game. Build the a crazy contraption and add to it as you're racing.

Ca$h 'n Guns (Second Edition) for just crazy fun.

Incan Gold for a good opener or closer. Push your luck in 30 minutes. Good for 4-8 players.
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Edmund Proctor
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DungeonQuest Revised Edition
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Denmark
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It would properly be a good idea to think about getting a thematic ameritrash game to keep their attention, as they are both new gamers and like video-games.

Zombicide BP is fun,thematic and simple for new gamers.

The others 7 sins could be fun with teenage boys, although it has a bit grusome artwork.

There is also arcadia quest, which feels somewhat like a moba.

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Joe Thomas
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I second Ca$h 'n Guns (Second Edition) as well.
Here's a few more ideas.

Sheriff of Nottingham
Room 25
WINK
Good Cop Bad Cop
Saboteur
BANG! The Dice Game
Say Anything
Bohnanza
Camel Up
Shadows over Camelot
Friday the 13th
Citadels
SiXeS
Meteor
Steampunk Rally
Concept
Long Shot
Sushi Go Party!
Celestia
Telestrations
King of Tokyo
Compatibility
Time's Up! Title Recall!
Corporate America
Dungeon Fighter
Who's the Ass?
Junk Art
Formula D
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Stephen Farquhar
Australia
North Melbourne
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Power Grid
Dead of Winter
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Chris Lear
United Kingdom
Lewes
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The things I've seen so far that sound like the best fit are these:

Mechs vs. Minions (shame about the date on this)
Steampunk Rally (not certain about the theme)
DungeonQuest Revised Edition - this is looking very strong in terms of theme and entertainment
Arcadia quest

The Others might really appeal, but also might gross me out just a bit too much. Maybe I'll see if I can get a proper look at the artwork.

Anything that is either too basic (King of Tokyo) or too Euro (Power Grid, El Grande) won't work so well - I know that from experience.

We're looking for immersion and some sort of fighting, I think, with diplomacy/backstabbing possibilities a bonus. Dead of Winter would be great if some of us hadn't played it so much already.
 
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Look on my works ye mighty and despair
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Few of my standard diplomatic/backstabbing recommendations.

It sounds like Nothing Personal might suit. Lots of potential for backstabbing and screwing each other over.

If they'd enjoy the setting, Junta is a solid choice. It does take a longish time to play, but if they don't mind that it's a lot of fun.

Cosmic Encounter is another very negotiation heavy direct conflict game.

For another Gale Force Nine game, Sons of Anarchy: Men of Mayhem is worker placement on steroids. The theme might well appeal to teenage boys as well.
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Andy Daglish
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Cheadle
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El Grande -- too cerebral

Small World -- too gay apart from the scantily clad female depictions displaying their near-naked bodies with that lasciviousness so rarely equalled in the... etc.

Diplomacy -- about five generations adrift.

Quartermaster General -- yes, obviously. Nice to have the first expansion on hand, just in case. Or both even. B-29 Superfortresses are quite fighty, with effect on Italy to match. Put the cards in protectors. Set aside five hours to discuss the entire war.

Cry Havoc -- Only 4 players. -- this will be a common problem.

Terraforming Mars -- best with three, otherwise slower with more players, which affects the game negatively.

Scythe -- the dim-bulb nature of the theme bothers me in relation to teens. Its always nice if they learn something creditable without realising.

What have I missed?

Battlestar Galactica, if they've got the guile. If not, back to QG. And there's the QG 14-18 game which looks good.
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Denmark
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Flicking games would maybe also be a hit with that crowd, like flick em up or the more advanced Catacombs?
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Geoffrey Burrell
United States
Cedar Rapids
Iowa
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You might want to try Lords of Waterdeep.
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Michael Coniff
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Wiz-War with Malefic Curses Expansion.

If I would have discovered this game as a teenager, I might not have spent so many years playing Runescape for millions of gold coins that overall became useless. At least I have the keyboard typing speed still!

Tell me if this sounds like something teenagers would like:

Quote:

The current Archmage of the Arcane Order that each player belongs to has died. The new Archmage is not elected democratically, for the successor must prove their magical worth in a Darwinian fashion inside a labyrinth specifically designed to find the suitable replacement for such a powerful office.


Quote:
Very thematic. Spells, spells and more spells! Throwing magic throw walls as if they were not even there. Summoning dark energies to crispy fry your friends. Wizard duels should always take place in labyrinthine pits.


Wiz-War is a competitive silly game of wizards battling in a maze. You can play with one community deck or each player has their own personal spell book. It's lends itself well to customization, so you could play a deathmatch game where each player is trying to kill everyone else and only has so many lives. You could also play as it is out of the box with treasure. If these teenage boys have imagination, they will be able to make this game whatever they want, and I believe that is the true reason Wiz-War shines.
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Ron Price
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Columbus
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Second anything from the Zombicide family. Light, dice-chucking fun co-ops that kids should connect with.
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Jordan S.
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I have to throw in another vote for Cosmic Encounter, specifically because you mentioned that Spartacus was a big hit with them before and they enjoyed the in-your-face kind of interaction. Cosmic Encounter has this in spades. And it will play up to 5 out of the box.

Also add another vote for Wiz-War plus Malefic Curses. Since they like video games and direct conflict, they ought to love this game, which is basically a game of magical death-match/capture-the-flag.

And you might want to check out Cutthroat Caverns, too. The game's tagline is: "Without teamwork, you'll never survive. Without betrayal, you'll never win!"
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Brandon
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I highly recommend Arcadia Quest. I'm 37 and my group loves the game. We play it every week. I even play it over lunch with people from work quite often.

You play six scenarios to complete a campaign, and you can choose which path you take (there are 10 scenarios). There are quests in each scenario where you have to kill monsters, collect tokens, escort people, etc, and there are also quests where you have to kill the other players. It's great because everyone is trying to complete the other objectives while stopping the other players from doing the same... or you can strategically let the other players clear a path for you and then wipe them out, etc.

You get gold for killing monsters and players, and for completing quests. You then use that gold at the end of the scenario to buy new equipment for your characters like spells, armor, weapons, and even extra passive abilities.

Each player gets three characters, and all of them have a unique ability with a defense and health stat.

It's a ton of fun. I highly recommend getting the Beyond the Grave expansion, as well, as it adds a lot to the game, though it is harder (you die a lot more, but that's part of the theme).

I would have killed to have a game like this as a kid!
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WD Yoga
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+1 for Mechs vs. Minions.

It's really a great and captivating game.
 
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