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Descent: Journeys in the Dark (Second Edition)» Forums » General

Subject: Road to Legend Content Guide rss

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Fox Reinard
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This is a content guide for the Road to Legend app, specifically. Each expansion has other content but this is only about Road to Legend.

Labyrinth of Ruin
- Four heroes: Dezra the Vile, Logan Lashley, Pathfinder Durik, Ulma Grimstone
- Four classes: Apothecary, Beastmaster, Hexer, Treasure Hunter
- Four monsters: Arachyura, Carrion Drake, Goblin Witcher, Volucrix Reaver
- Condition: Cursed
- Shop items (21)
Act I: 11
Act II: 10
- Delve Stages: 7 (Three boss stages)
- Side Quest: The Demon Hive

Shadow of Nerekhall
- Four heroes: Orkell the Swift, Rendiel, Ravaella Lightfoot, Tinashi the Wanderer
- Four classes: Bard, Conjurer, Shadow Walker, Skirmisher
- Four monsters: Changeling, Ironbound, Rat Swarm, Ynfernael Hulk
- Condition: Bleeding
- Shop items (21)
Act I: 11
Act II: 10
- Delve Stages: 7 (Three boss stages)
- Side Quest: The Worst Exotic Merriod Inn

Lair of the Wyrm
- Two heroes: High Mage Quellen, Reynhart the Worthy
- Two classes: Champion, Geomancer
- Two monsters: Fire Imps, Hybrid Sentinel
- Condition: Burning
- Shop items (9):
Act I: 4
Act II: 5
- Delve Stages: 3 (One boss stage)
- Side Quest: Temple of the Elemental Dragon

The Trollfens
- Two heroes: Augur Grisom, Roganna the Shade
- Two classes: Prophet, Stalker
- Two monsters: Harpy, Plague worm
- Condition: Weakness
- Shop items (13):
Act I: 8
Act II: 5
- Delve Stages: 3 (One boss stage)
- Side Quest: The Troll's Treasure

Manor of Ravens
- Two heroes: Alys Raine, Thaiden Mistspeak
- Two classes: Bounty Hunter, Marshal
- Two monsters: Bandit, Wraith
- Condition: Doomed
- Shop items (9):
Act I: 5
Act II: 4
- Delve Stages: 3 (One boss stage)
- Side Quest: Smash and Grab

Mists of Bilehall
- Three monsters: Bone Horror, Broodwalker, Reanimate
- Condition: Terrified
- Shop items: Act I: 8
- Delve Stages: 5 (Boss stage count: Don't know)
- Side Quest: Mad Morriden's Tower

The Chains that Rust
- Three monsters: Marrow Priest, Shambling Colossus, The Dispossessed
- Condition: Terrified
- Shop items: Act II: 9
- Delve Stages: 5 (Boss stage count: Don't know)
- Side Quest: Names of Nightfall

EVERY Hero and Monster Pack (Nine)
- Four heroes
- Three monsters
- One side quest unique to each
- Does not include extra stages for The Delve

EVERY Lieutenant Pack
- One Peril to summon the agent version
- Specifically sculpted figure for the Lieutenant/Agent
- Does not include side quests nor extra stages for The Delve.
(For the Raythen or Serena Lieutenant Packs)
- Hero sheet and Hero figure for Raythen or Serena, in addition to the Lieutenant/Agent figure
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Sebastian H.
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Just some minor things to add to your liste: Some expansions also add less obvious things, like additional minor peril effects as well as additional monster activations. These are usually used to inflict the conditions of certain expansions.

For example, there is a minor peril effect, that causes the heroes to bleed if you add the Shadows of Nerekhall expansion, and is further amplified if you also own the Trollfens. Another peril effect can cause the heroes to become doomed and terrified, if you add the Mists of Bilehall and Manor or Ravens expansions.

One example for a monster activation is a zombie effect, that can cause the heroes to become terrified if you add Mists of Bilehall. Another effect can cause the heroes to burn, if they are damaged by elementals that use the fire ability. This activation is added by the Lair of the wyrm expansion.
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Bruce
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DelphiDie wrote:
Just some minor things to add to your liste: Some expansions also add less obvious things, like additional minor peril effects as well as additional monster activations. These are usually used to inflict the conditions of certain expansions.

For example, there is a minor peril effect, that causes the heroes to bleed if you add the Shadows of Nerekhall expansion, and is further amplified if you also own the Trollfens. Another peril effect can cause the heroes to become doomed and terrified, if you add the Mists of Bilehall and Manor or Ravens expansions.

One example for a monster activation is a zombie effect, that can cause the heroes to become terrified if you add Mists of Bilehall. Another effect can cause the heroes to burn, if they are damaged by elementals that use the fire ability. This activation is added by the Lair of the wyrm expansion.


Also some quests occasionally use tiles from expansions if you have them.
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Fox Reinard
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It's true. There is a bit of cross-expansion modification. I simply don't have the scripts for such available to me and most of this was done from memory If someone can provide a thorough list of what expansions affect other expansions, I can update the guide.
 
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