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Myth» Forums » Rules

Subject: deck building rss

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corey hedlund
United States
California
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we are about to start up one of the expansions and i was wondering...

do you add all the expansion cards (depending on which path you choose) to your deck? or just replace them one at a time as you complete modules?

thanks
 
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Matthew H
United States
West Chester
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You can just add all the cards. The quest cards won't be used since you're presumably doing the module but the item cards and merchants are fair game from both expansion.
 
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Endevor Rovedne
France
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Matthew miwunderstood your question.
The card's path are not added to your deck for free, they work like the previous advanced card. You must earn a deck manipulation to make a change.
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corey hedlund
United States
California
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doesnt seem like its that big of an advancement then. having to wait for several adventures just to swap a few cards... especially since most of the journeyman cards are based on combos.

if we have previous cards we swapped for green lvl cards, can we go back and change those to the journeyman lvl? or once you swapped out your deck is perm that state.

thanks again
 
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Geoff ...
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I suggest treating deck manips like a MtG sideboard; once you earn a card, it's yours, and you're free to swap in/out such cards before a quest/adventure/module/whatever. The only restriction is that you take a card out when swapping one in.
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Jerry Tresman
United Kingdom
Christchurch
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If you want a fantasy deck building game, I wouldn't suggest Myth as the deck is relatively fixed once the mission is underway. Myth is a great Card driven dungeon crawl, maximising your card play.

I would recommend Mistfall and its expansions as you build and control your deck throughout the game. Some great mechanics to impact the draw order etc. Mistfall is about maximising your card play and the Draw Deck.

Both games have great character combos.

 
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Paul Kelly
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Remember they added the ability to spend 6 Serendipity on a deck manipulation with Journeyman so switching in cards can happen quicker if you choose to spend it that way and you can swap in two cards at once if you earned one from a Boss kill so the Combos can go in together.
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Jerry Tresman
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Khali wrote:
Remember they added the ability to spend 6 Serendipity on a deck manipulation with Journeyman so switching in cards can happen quicker if you choose to spend it that way and you can swap in two cards at once if you earned one from a Boss kill so the Combos can go in together.

Thanks I havent looked at Journeyman for a long time , I am waiting for it to arrive.
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Paul Kelly
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@Jerry, same here also in UK waiting for Journeyman. There was a thread on the MCG forums recently which mentioned the 6 serendipity which is the only reason I remembered it.
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MM
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Khali wrote:
@Jerry, same here also in UK waiting for Journeyman. There was a thread on the MCG forums recently which mentioned the 6 serendipity which is the only reason I remembered it.


My guess is this is clearly stated in the JM rules. Can anyone who's received confirm this?

As an aside - I'm a little surprised these rules haven't been posted at McG site. All other collateral has been made public, so I find it odd that this hasn't. Maybe just an oversight.
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Joe Price
United States
Austin
Texas
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Clearly, yes, but it's been kind of snuck into the rule set. It's listed on the back of the book in the "Additions to Serendipity" table. There are 11 new uses, which include manipulating the treasure bag, up to and including adding gold (8) and orange (10) tokens.
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