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Eldritch Horror» Forums » Rules

Subject: What happens after using a Spell? rss

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Darth Hidious
Singapore
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...you flip it and resolve the after effects.

Than, do you retain the case OR swap it for another identical (front) spell card?

Ie, the next time you use the spell, the after effect is unpredictable.
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Todd Warnken
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Harrison
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Kesavanss wrote:
...you flip it and resolve the after effects.

Than, do you retain the case OR swap it for another identical (front) spell card?

Ie, the next time you use the spell, the after effect is unpredictable.


The effect on the other side will tell you what to do. Usually you either flip the card back or you may be told to discard it. I don't believe there are any spells that tell you to exchange it for a new copy.
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George Aristides
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Kesavanss wrote:
...you flip it and resolve the after effects.

Than, do you retain the case OR swap it for another identical (front) spell card?

Ie, the next time you use the spell, the after effect is unpredictable.


Once you cast the spell once, you flip it, see the back side, and thus know which version of the spell you have for any future reference.
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Jan Probst
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Kiel
Schleswig Holstein
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Getting a new copy is how Mansions of Madness 2 handles it, i think.

In EH, magic is sort of a predictable science if you're not a dabbler (ie, use spells multiple times). I mean, you canwill still roll low and get burned, but you can expect how the burn will look.
 
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Krzysiek Domański
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Weltenreiter wrote:
Getting a new copy is how Mansions of Madness 2 handles it, i think.
Same as Mansions of Madness 1.
 
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Ignas Masilionis
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I saw someone posted in house rule to discard and get a new one, thus making spell casting more unpredictable, so you would think before spamming some buff spell each turn just because you have high lore.
IMO it would make game a bit more harder and stretch it a bit because it still takes some time to reach/give/discard a card, and read the new one, cuz after a cast or two without changing card everyone knows what's going to happen so play goes a lot quicker.
 
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Chris Poor
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zazasLT wrote:
I saw someone posted in house rule to discard and get a new one, thus making spell casting more unpredictable, so you would think before spamming some buff spell each turn just because you have high lore.
IMO it would make game a bit more harder and stretch it a bit because it still takes some time to reach/give/discard a card, and read the new one, cuz after a cast or two without changing card everyone knows what's going to happen so play goes a lot quicker.


We tried this for 1 game, as it sounded very interesting, but stopped very quickly, as the time taken to search for a new card was unpopular. We still do this for Blessings/Curses, as it is much more rare.

In Mansions, we just give the spellcaster the whole deck (5 cars) for his spell, and after casting, he shuffles them and draws another.

You could possibly do this for EH; whenever you gain a spell, collect all copies of that spell and make a deck; this would prevent multiple copies of a spell being in play, which would probably increase difficulty.

 
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