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SeaFall» Forums » General

Subject: Advisors spectacles... [no spoilers] rss

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Ecosmith Ecosmith
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...look a bit modern, don't they, for an 'age of sail' game? We're about to start game 2, so we know nothing, but hmmm...

Eco
 
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David desJardins
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Spectacles for reading date to the 14th century.
 
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Matt Gardner
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There's a fair amount of anachronism going on in the advisor outfits, but yes the glasses/spectacles are particularly notable.

While spectacles did exist at the time, the styles were quite different. Most of the spectacles I've seen so far (boxes 1 and 2) are all quite modern, even the older styles still appear post-Victorian.

Weren't the advisors all based on backers? As such, I wouldn't really expect era appropriate eyewear (or makeup for that matter, but even the most historically minded movies never mimic era makeup, it's usually just too jarring.)
 
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Thomas Robb
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This is the U.S.A.

Vanity over realism (hence our jaded versions of history)IMHO

Some of these Advisors look like they work in a modern hardware store, not working in the 17th century shake


 
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Becq Starforged
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Keep in mind that SeaFall isn't intended to be historical. Emphasis added:
SeaFall game description wrote:
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology.


It's possible that as you play, you might find another thing or two in the game that diverges a bit from history...
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Thomas Dom
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They are sketches of real playtesters, so probably the artist wanted intentionally to keep the looks as close as possible. Some kind of easter egg maybe
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Ian Liddle
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Becq wrote:
Keep in mind that SeaFall isn't intended to be historical. Emphasis added:
SeaFall game description wrote:
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.

In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology.


It's possible that as you play, you might find another thing or two in the game that diverges a bit from history...


That's not really relevant though, is it? All of the art and theme in the board, mats, ships, etc. are coherently 16th-century of our world.

Even if that was the intent, I don't find subtly anachronistic advisor art to be effective foreshadowing, do you? I think it's much more likely that the play-tester portrayals were just easier to do the less they deviated from their present-day appearance.
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Michael Kraack
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wogoat wrote:
Weren't the advisors all based on backers?


I believe some were based on playtesters and/or people that worked on the game in some capacity. The game wasn't crowdfunded, so there were no backers.
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