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Wargames» Forums » General

Subject: Next step from Memoir 44/Battle Cry rss

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Bermondsey Battler
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My son is 6.5 and we have been playing Battle Cry and more recently, Memoir 44. I got to thinking, hes very bright and will probably want to go deeper than the Commands and Colors system someday. What is a good "next step" game, that is readily available (in or out of print, but not unobtainable?)

I was thinking about Avalon Hills old Gettysburg lr something but there may be better options I am not aware of.
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tim allen
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Quebec 1759 or 1812 from Columbia Games would be my next step.
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Walter OHara
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Possibly Napoleon from the same source (Columbia Games), or one of the Hold the Line Series from Worthington Games.
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Robb Minneman
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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My older boys are 7 and 8 1/2, and my daughter is 5 and just starting to learn some more complex games. Games we've had a lot of success with:

A House Divided
Star Wars: X-Wing Miniatures Game
Small World
Field Command

Good luck, and have fun!
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S. Deniz Bucak
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C&C: Ancients is a bit of a step up in complexity from Memoir.

Nexus Ops is a fun game, though it might be better with more players.

If you can get a copy, Heroscape worked great when my son was that age.

Small World has a lot of back and forth conflict, without being too complex.

I realize these aren't really war games, but I tend to think something with a lot of theme is best for a 6 y.o.
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    Heroscape is the go-to game for this age group, simple rules with remarkably complex play available. It's worth picking up in the used market. One hell of a game for adults too.
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Hunga Dunga
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Commands & Colors: Ancients
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Little Idiot
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Hungadunga wrote:

Quoted for truth. And, imho, the sweet spot of the Commands And Colors system.
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Bermondsey Battler
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Thanks, these are great. He loves family history and so far we have had a relative in each conflict we have gamed, so that adds interest. We have The Great War yet and plenty of Memoir 44 left to play but those are good ideas. He also loves a lot of non-war games,but those are special favorites. Catan, Castle Panic, etc. Rotate in a lot.
 
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Jason Kruse
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Conflict of Heroes Awakening the Bear!!!
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Norman
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Tide of Iron ..... Currently on sale in the FFG Holiday sale. Then from there.... Conflict of heroes...Combat Commander/ Old school Tactical etc..... Advanced Squad Leader... Joining the military whistle


I also heard Ars Victor was pretty fun, but have yet to play a game, and you might also want to look at Heroes of Normandie. (cartoony tiles make for a fun experience with kids)
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Steve O'Grady
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He has basic Battlefield games down, now try him on Strategic. Academy Games 1775: Rebellion, and 1812: The Invasion of Canada are very good gateway war games, simple, cubes for armies, momentum swings back and forth, excellent starter strategic games.
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Robert Stuart
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battler44 wrote:
My son is 6.5 and we have been playing Battle Cry and more recently, Memoir 44. I got to thinking, hes very bright and will probably want to go deeper than the Commands and Colors system someday. What is a good "next step" game, that is readily available (in or out of print, but not unobtainable?)

I was thinking about Avalon Hills old Gettysburg lr something but there may be better options I am not aware of.


If he's six I would stick with Commands and Colors for a few more years. Unless, of course, on his own, he begins rummaging through your wargames and asking about them. Even then, I wouldn't rush into introducing something more complicated.

And, I would at some point teach him Chess and Go. Great games for developing intellect.

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Barry Kendall
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"Ars Victor" is indeed great fun, and kids will love the graphics.
"Old School Tactical" looks harder than it is to play; watch an online tutorial and you'll be able to teach it in a few minutes.

"A House Divided" is a very good recommendation for strategic. The Worthington Games "Holdfast" series (I especially like "Holdfast: Russia") is very easy to learn.

Don't forget about "Axis & Allies"!

There's a new edition of "Hold the Line" (American Revolution) coming from Plastic Soldier Company with lovely miniatures a la "Battle Cry."

PSC has also announced an upcoming Medieval battle game called "Arrowstorm" which will also have minis. It looks to be easier to learn than C&C: Ancients and the youngsters will love minis rather than blocks with stickers.

"Tank on Tank" is very good easily-learned tactical game featuring... TANKS!

"Old AH" "Gettysburg '88" is a great intro game, with optional rules to add a dash of depth and greater historical flavor, playable in a short enough time to hold attention (the mapboard is also great to take along, for anyone planning to tour the real battlefield).

A lot depends on the period/s the kids are interested in. Invite them to watch a couple of good historical movies and see what excites them.
 
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Daniel Rouleau
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Tank on Tank: East Front is a very basic game with large counters (1") and all scenarios are playable under 45 minutes.

We balanced the early plays by letting my son have one mulligan a game which allowed him (or forced me) to re-roll one result a game.
 
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Bermondsey Battler
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Ordered some Tide of Iron on the FFG website. Will throw that down in the basement for when hes older.

Will look at some of the others too. Couldnt find any more info about Arrowstorm although ot looked right up his alley.

Need to give my poor bank card a break anyhow!
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Bermondsey Battler
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Also picked up axis and allies 1942 for $4 at a thrift shop this summer. Appears complete and mostly unopened!
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David Haldeman
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https://boardgamegeek.com/boardgame/17396/manoeuvre
 
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Peter Rich
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TAHGC's Smithsonian "Gettysburg" is good, as is the "Napoleon at War" and "Napoleon's Last Battles" series from SPI/Decision Games. And perhaps TAHGC's classics "Victory in the Pacific" and "The Russian Campaign."


But first I would try "1775: Rebellion."

GMT's American Revolution series is another option, say, Saratoga or the little gem Eutaw Springs. He'll like the tactical chit guessing game...(the original TAHGC "We the People" had that mechanic too; the updated "Washington's War" doesn't but might work too.

Then there's Fantasy Flight's "Wings of War"...
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