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Subject: Solo game like Mage Knight but simpler? rss

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Brandon Ciantar
Malta
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Anything like Mage Knight but simpler? Preferibly fantasy as well?
 
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Jim Cote
United States
Maine
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Return of the Heroes
Darkest Night (Second edition)
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Pieter
Netherlands
Maastricht
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Nobody is prefect.
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Good intentions are no substitute for a good education.
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"Mage Knight: The Dice Game"

(That was a joke, based on my innate loathing of dice games)
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Thanee
Germany
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How about Mistfall?

Bye
Thanee
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Tobias R.
Switzerland
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Legends of Andor
Fantasy-themed, various characters, scenario-driven, puzzly - but no tiles, no cards and the fights are resolved with dice - and you have to play more than 1 character (which is not a big deal in this game).
...and it's much, much simpler than Mage Knight (weight 2.74, Mage Knight has 4.19)
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Benny Bosmans
Belgium
Mechelen
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Defenders of the Realm
Fantasy

Eldritch Horror
Horror

Conflict of Heroes: Eastern Front – Solo Expansion (expansion to Conflict of Heroes: Awakening the Bear! (second edition))
Wargaming

Overall the absolute best SOLO experiences of all boardgames come from John Butterfield. His games are mostly wargames (not all) but his hit list include such epic games like Ambush!, D-Day at Omaha Beach, RAF: The Battle of Britain 1940, Voyage of the B.S.M. Pandora, the above Conflict of Heroes: Eastern Front – Solo Expansion and lots of others.

His latest project will be a space trading game for GMT.
http://www.gmtgames.com/p-613-spacecorp.aspx

Probably published in late 2017.
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Kris Wiggins
United States
Dallas
Texas
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Uh! It's this darn dice tower!
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Check out Shadows of Malice. It's a bit complex, but less so than what I recall of Mage Knight (based on one late night play anyway).
 
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Dan Silverman
United States
Waltham
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It's a flippant response, but Heroes of Might and Magic III for the computer.
 
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Jeremy Brown
United States
Gorham
Maine
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Fantastiqa has a solo variant.
 
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Josh Malbon
United States
Santa Cruz
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Runebound (Third Edition) is my go to fantasy game.
You have to play the enemy tokens. If you can get past that it is a fun solo adventure.
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Carel Teijgeler
Netherlands
Vlaardingen
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Brandonboards wrote:
Anything like Mage Knight but simpler? Preferibly fantasy as well?

Pity you cannot be interested in Magic Realm. whistle
 
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Quantum Jack
United States
Kentucky
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What aspects of Mage Knight need to be preserved?

Tiny epic quest (not out yet) hass most, except (critically) exploration.

Legends of Andor is puzzly...


Gloomhaven has creative multi use cards.
 
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Brandon Ciantar
Malta
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anijunk wrote:
Brandonboards wrote:
Anything like Mage Knight but simpler? Preferibly fantasy as well?

Pity you cannot be interested in Magic Realm. whistle


Heard thats even harder than Mage Knight.
 
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Ray
United States
Mansfield
Ohio
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Matthew 10: 29-31
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I refer to Defenders of the Realm as the "Working man's Mage Knight".

I have both, and love both, but Defenders is great for simple rules, but great decisions depending on the characters you are using. I pick mine at random and do the best to make them work.

I will add that I have all the expansions for it, but here are the ones that I think are important to get the most enjoyment out of it:

1. The Quest Deck. This is mandatory. The little quest deck that comes with the game is, well, junk compared to the add on quest deck. The add on gives you quests that are worth taking. Quests give you that great decision of going for them at the cost of NOT beating back one of the generals. But the reward can be amazing if you do (like a unicorn steed or an amulet that can wipe out everything on a space if played right).

2. Character packs. These just add more variety to the game. I typically play with 4 Heroes and it's nice to have all the characters to choose from.

3. Alternative Generals. This can make the game tougher when you want more of a challenge.

All the expansions are good and you can't play with them all at the same time...but they help keep a lot of variety in the game. The vanilla set was pretty boring to me, but with all the stuff now, it's just a great simple game that I love to play solo and with other people!
 
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Kasper Lauest
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Brandonboards wrote:
Anything like Mage Knight but simpler? Preferibly fantasy as well?

Honestly, the correct answer to your question is no. There isn't any solo game that will give you the Mage Knight experience in simpler form. Maybe one day there will be, but that day has not arrived.
 
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BlueSwan wrote:
Brandonboards wrote:
Anything like Mage Knight but simpler? Preferibly fantasy as well?

Honestly, the correct answer to your question is no. There isn't any solo game that will give you the Mage Knight experience in simpler form. Maybe one day there will be, but that day has not arrived.
(Unfortuantely, ) I agree.

It's why I started designing a board game inspired by Mage Knight and Magic Realm. But I'm not sure it will actually end up being simpler.

Basically, you have to decide which aspects of the gameplay you're willing to remove to arrive at a simpler game:
- get rid of the map?
- use a simpler combat mechanic?
- reduce complexity by dropping spells / artifacts / allies / whatever

Assault on Doomrock is a solo (well, co-op) adventuring game that I quite enjoy. It manages to be somewhat simpler than Mage Knight by abstracting away the map.
Instead you have a location deck that represents where you can travel.
Minor battles are also abstracted away by simply costing you some resources.
Boss battles take place in a completely separate game phase and use a clever mix of dice placement and a somewhat abstract spatial combat system using tokens.
 
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Andrew Torrens
Canada
Kitchener
Ontario
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Maybe Zombicide: Black Plague or Pathfinder Adventure Card Game: Rise of the Runelords – Base Set?
 
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KarmanMonkey wrote:
Okay, these are definitely simpler than MK; like a paper plane is simpler than a space ship...
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Ray
United States
Mansfield
Ohio
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Matthew 10: 29-31
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jhaelen wrote:
KarmanMonkey wrote:
Okay, these are definitely simpler than MK; like a paper plane is simpler than a space ship...


Based on the information given, I think it's completely unfair to treat this as a bad suggestion.
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