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Triumph & Tragedy» Forums » Variants

Subject: Barbarossa 1941 rss

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Taking the strengths and deployments from EastFront, one can simulate a historical Barbarossa mini-game, and compare it to what's possible in Triumph and Tragedy.

First off, the formula that I used was EF Infantry/4, EF Mech+Armor/2, and EF HQ resource strength represented as Air Force at 1:1.

Second, the number of T&T CVs works with respect to the T&T 1939 scenario (the forces can actually be built).

My conclusion was that historical results can be obtained only if the belligerents can play two action cards per season. Also, Leningrad is weaker than it was historically, lacking the canalizing terrain of the area.

Here are the EF strengths and deployments in T&T terms:

German Forces, June 1941

Army Group North – Königsberg
Mechanized/Armor – 3CV
Infantry – 6CV
Air Force – 3CV

Army Group Center – Warsaw
Mechanized/Armor – 10CV
Infantry – 8CV
Air Force – 6CV

Army Group South – Warsaw and Czechoslovakia
Mechanized/Armor – 6CV
Infantry – 8CV
Air Force – 3CV

Army Group Romania
Infantry – 4CV
Air Force – 1CV

Reinforcements – Summer 1941
Mechanized/Armor – 2CV
Infantry – 1CV

Reinforcements – Fall 1941
Mechanized/Armor – 2CV
Infantry – 2CV


Soviet Forces

Leningrad Military District
Mechanized/Armor – 1CV
Infantry – 1CV
Air Force – 2CV

Baltic Military District – Baltic States
Mechanized/Armor – 2CV
Infantry – 2CV
Air Force – 2CV

Western Military District - Vilna
Mechanized/Armor – 2CV
Infantry – 3CV
Air Force – 2CV

Strategic Reserve - Belorussia
Mechanized/Armor – 1CV
Infantry – 1CV

Strategic Reserve - Bryansk
Mechanized/Armor – 1CV
Infantry – 2CV

Kiev Military District – Lvov
Mechanized/Armor – 3CV
Infantry – 4CV

Kiev Military District – Kiev
Mechanized/Armor – 1CV
Infantry – 1CV
Air Force – 2CV

Odessa Military District
Mechanized/Armor – 2CV
Infantry – 2CV
Air Force – 2CV

Sevastopol
Fort – 1CV

Strategic Reserve – Moscow
Mechanized/Armor – 1CV
Infantry – 2CV
Air Force – 3CV

Reserves – Kharkov
Infantry – 1CV

Reinforcements – Fall 1941 (Urals)
Infantry – 2CV

Reinforcements – Winter 1941 (Urals)
Infantry – 2CV

See whether you agree with my conclusions or not.

Enjoy,

Dieter
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DieterS wrote:

See whether you agree with my conclusions or not.
Dieter


I don't own the game (yet - it's on its way) but in my reading about the game I have seen comments that the game's combat system cannot reproduce the rates of advance seen historically.
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juerg haeberli
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Thats the reason he uses 2 action cards per season.
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Historically, there was always careful planning and a huge build up of troops and supplies before an invasion to ease the logistics and increase the impact of surprise.

In view of this fact, and my desire to change the rules as little as possible to achieve historical results from historical decisions, what do you think of the this idea:

15.22 DOW Effects:

Surprise: all Declarer units have temporary First Fire (9.0) for that Combat Phase only (but Enemy First Fire Techs can negate this effect). In addition, the Declarer may play up to 2 Action Cards in that first season.

Note that this doesn't apply to Violations of Neutrality, but I suppose it could.

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