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Flamme Rouge» Forums » General

Subject: Four teams in a two player game? rss

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S K
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Would it make sense to play with all four teams in a two player game (two teams per player)?

I haven't played the game yet, but I'll probably play a lot of 2p games and I wonder if the above mentioned variant would simulate a more crowded, chaotic and less predictable four player game.
 
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Richard Dewsbery
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Sutton Coldfield
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I think that it would have the opposite effect, as there would be much more travelling in the pack and tactical slipstreaming. Whereas with just two teams of two, it's much easier to get into a break, and make it stick for a few turns.
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Asger Harding Granerud
Denmark
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There is already a 2p variant hidden away in the Grand Tour rules.

I don't think using 4 riders each would work. Too much information, and too easy to dedicate a rider to ensuring breakaways don't happen. I might be wrong though, and regardless of my opinion, gaming tastes differ. So even if I'm right for myself, I might still be wrong for you

Regards

Asger
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S K
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Thanks for your replies, Richard and Asger! I hope to play the game soon and see how a two player game works out.

Dedicating a rider to make sure breakaways don't happen sounds pretty thematic, though!
 
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Julien Billarant
Switzerland
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I tried with two "rouleurs" and one "sprinter" each for a two player game and I can tell you it gets very tactical ! Loved it that way with three riders each
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