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Arcane Warfare Excel 10» Forums » General

Subject: Miniature Wargames without randomness rss

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For the history of non-random wargames.
This is a list of deterministic or quasi deterministic wargames, published for miniatures. As a reference there is also a list of boardgames that could be directly adapted to miniature gaming, by replacing the counters with miniature bases, without rules modifications.

Games requiring dice rolling or card drawing are excluded; games forcefully requiring more than 2 players, or arbitrary decisions (like an umpire) are also excluded.

Published as Miniature Wargames:

– The Complete Brigadier (1982) J.F. Grossman, Adventure Games
Notes: 1680-1880 land rules; written orders; there is a marginal random component for Brigadier wounds (d6)

- Clash of Empires (1984); Iron and Fire (1984); Shock Army (1986) Phillip Clarke and Jonathan Moore, Total Fighting Power Games
Notes: Austro Prussian 1866, ACW and Spanish CW; most comments point to sketchy rules

– The Ebb and Flow of Battle (1988) Peter Heath, Anschluss Publishing
Notes: Napoleonic, requires a very high number of units and written orders

- Man on Man (1996) R. Bracey
Notes: Ancients; free online; combat step chart resolution

- Warchest (1999) UniGames
Notes: Medieval Fantasy skirmish; 8x8 square board; direct attrition mechanism

– AWE 10 (2016) Jerboa Wargames
Notes: Ancients; asymmetric rectangular grid; Combat Tiles



Boardgames (that could be directly adapted):
- Kriegspiel (1970) Thomas N. Shaw, Avalon Hill
Notes: hex board; 20th Century; counters include unit data
- Battle: The Game of Generals (1979) S. Craig Taylor, Yaquinto
Notes: hex board; generic NATO counters; mainly symmetric
- Ancients (1986) William L. Banks, 3D / Good Industries
Notes: hex board; Ancients; counters include unit data
- Phalanx (1993) Philip Sabin, The S.O.A., Ancients
Notes: hex board; Ancients
- Ritter (1995) through Centurion (2015) Chris Engle, Hamsterpress, several periods
Notes: 8x8 square board, combat step chart resolution


Under investigation
- Rules for Wargaming (1971) Shire Publications, Arthur Taylor, several periods
Notes: sketchy, no full rules; umpire needed in at least some variations; declaration stand for deterministic wargames.
- Swords and Spells (1976) Gary Gigax, D&D
Notes: Medieval Fantasy; the morale and artillery rules may be random and important (morale)
- Sine Alea Antiquitatis (?) paperbattles.it
Notes: 18-19th Cent.; percentage based, heavy bookkeeping, including decimal damage, requires hundreds of paper soldiers: not really manageable with miniatures.
- Empires: Diceless Edition Rules (?) War of Life Gaming,
Notes: Ancients; percentage mechanism?; at sale on Wargames Vault; very likely candidate not a complete game accordingly to the blurb

To be updated
 
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