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Hundred Days 20» Forums » Sessions

Subject: My first contact with the game (didn't go so well) rss

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Florent Leguern
France
Saint-Martin-d'Hères
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This game is magnificent when displayed on the table. As usual with VPG's laser-cutting, even the counter sheets are nice, from the very beginning. I took some time to properly prepare the game, found a box to store the counters, put the map under the plexiglass (a task rendered difficult because the maps are off by half a milimiter !) , and set off to read the rules rapidly to get an idea of what I was up to.

I wanted to get an impression of the game step by step : I opted to go chronologically, and started the setup for the Talentino campaign. First problem : I'm supposed to not shuffle a red-titled Event card in the deck, but on the very opposite page, it says I should. Okaaay... Another misstep was the ambiguity as to wether Bianchi was a unit counter or a leader. Quickly resolved. And I decided the red-titled card to be discarded for this time.

After reading the overviews of turns, both in the manual and the player aid, I noticed there was a little info missing : when exactly did the turn-marker advance ? It seemed obviously to take place after the Second player had finished his actions, but nonetheless, I would've loved a clear-cut mention of this. That's where I found the lack of index to be a huge problem here. At least, make an index of those first-time-showing terms that are dark-red coded !! This is beyond logic...

Strangely enough, I had to struggle a lot to locate some key informations, like what a 2/1 means on Murat's purple box, or what those colored stars are for on the map. Actually, I didn't even find my answer for Murat ! Just devoting a page to make a clearer description of the icons and components would've been great. As it is, I had to skim through the manual(s!) multiple times to try and locate those little bits of missing info. The irony being that the little green Point-of-interest flags have a mention on the map, as having NO effect on the game ! Should've used that ink for some other infos... This correlates with a clearer - but missing -description for components : I only found out what the LOC's where in the Routing section of Combat. There again, it should've been indicated earlier, on a description of the maps.

So, after that first attempt of playing, I decided to store it all back, and come to it later. I had lost way too much time in identification and pondering, and had only executed some movements so far. I didn't venture furhter than my first encounter in combat, as I couldn't determine if Murat was indeed Commanding my fighting unit or not.
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Irish not Kraut!
Germany
Berlin
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I would agree that the rules for this are somewhat jumbled at times, having to scour through both exclusive rules and systems rules booklets is a pita no doubt. However, once you get into the flow of the system it works quite well. That said I have still to try Tolentino myself.
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Lance McMillan
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Lakebay
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Eawyne wrote:
...after that first attempt of playing, I decided to store it all back, and come to it later.


If you have specific questions, I'm more than happy to answer them. I typically respond to any rule questions about the Napoleonic 20 series that are posted here on BGG within 24 hours.

Lance McMillan
Developer for VPG's "Napoleonic 20" series
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Robert Wesley
Nepal
Aberdeen
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sauron
What does the "20" in these 'denote'?
 
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Florent Leguern
France
Saint-Martin-d'Hères
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GROGnads wrote:
sauron
What does the "20" in these 'denote'?


The fact that either side never has more than 20 units under his command.
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