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I recent posted this on Board Game Geek's Axis and Allies 1940 Europe but it is equally applicable to Axis and Allies 1940 Pacific. To replicate the use of scorched earth our group has the following house rule. During the non-combat phase a player may cause maximum damage to any Industrial Complex, Air Base and Naval Base in a territory he owns. This makes any conquering player having to clean up the mess.
Recently I was watching a video of this game being played on a custom map where all the air bases and ports were printed on the map. That really made set-up much easier and improved map clutter. To create the same effect we glued the small Industrial Complexes, air bases and ports symbols to the maps and the excess pieces are placed when purchased. It works terrific!
- Last edited Fri Dec 9, 2016 10:43 pm (Total Number of Edits: 1)
- Posted Thu Dec 1, 2016 5:37 am
8. Underground Factory:
During the Second World War, many factories became targets for air raids and the authorities were forced to move the productions underground. Underground factories consisted of efficiently connected production halls with assembly lines.
Underground Factories can be purchased at a cost of 4 IPC in addition to an industrial complex. Industrial complexes that exist from game start and factories that are purchased during the game can also be transformed to an Underground Factory at a cost of 4 IPC, during the purchase & repair units phase – and is active on this turn. Note 1: if there is any damage to the IC it must be repaired before the IC is transformed to an Underground factory. Underground factories can not be bombed by enemy air units or rockets.
However, an Underground Factory can be destroyed by the owner, to prevent it from
falling into enemy hands. Example: during the purchase & repair units phase the owner announces that the Underground Factory is to be destroyed in this game turn – the owner then pays 4 IPC for demolition charges. In the Collect Income phase the Underground Factory is removed from play – this means that the owner can mobilize units there in the mobilize new units phase just before it is destroyed. An Underground Factory can not be purchased/transformed and destroyed in the same game turn. Underground Factory operates under rules for industrial complexes. Note 2: The industrial complex/factory must be controlled by the owner from the start of the turn before it can be transformed or destroyed.
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Can Hydra facilities be made underground too? What about under water?
Can Capt America infiltrate all Hydra facilities in WWII Europe?