Tom Rosen
United States Arlington Virginia
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Ted Alspach did a fantastic job with the rules for both of these expansion. I just finished reading the rules for both, and have only one minor question.
In the rules for Soul Train, it says "All track must begin and end in a town or city." What exactly does this mean? Is this a restriction beyond the normal AoS rules or an expansion of what's allowed? My interpretation for the latter is that you can now start building from a town and don't need to have an endpoint in a city. My interpretation for the former is that (like Germany or Italy, I believe those are the right two I'm thinking of) you must build complete links each turn. Or perhaps it's both combined, expanding upon what's allowed and limiting it? Or neither? Thanks for the clarification!
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Darin
United States Holland Michigan
I do not run and hide... I strategically maneuver.
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Hi Tom,
I've only played Disco Inferno out of this expansion, so I must confess: I don't know. But after a quick reading of the rule in question, I'll put my money on (a) only build complete links (a la Germany). Best, -Darin
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Weintraub J
United States Commack New York
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It's a restriction. I haven't played Germany or Italy, so I can't compare, but it's actually a very tight restriction.
When building into towns, for instance, you'll have to make them 'dead ends' (i.e. the towns will have just one trackside connection, not the more typical 2). Of course, if you want to then continue them next turn, that'll cost you and additional $3, so that the hex will run you $5 in total. On the other hand, since you want to urbanize every turn in Soul Train, that decreases the number of times this will be a problem.
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Tom Rosen
United States Arlington Virginia
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Thanks to both of you. So now I understand that it means that you must build complete links (and can't leave a link partially completed on one turn so you can finish it on a later turn). However, does it also suggest that you can build with an endpoint in a town, and no endpoint in a city... not sure when you'd want to do this, but could you build a complete link from a town to another town? If I'm not mistaken, that is not allowed under the Rust Belt rules, but seems like it might be allowed under the Soul Train rules, no?
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Ted Alspach
United States San Jose California
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To clarify:
This particular point is indeed the same as Germany's "complete links" where you can't have any stubs.
The primary reason for inclusion of this rule is it would be too easy to "octopus" (what we call building out all the sides of a town or city to prevent other players from getting to that town/city) with six tiles per turn. It also adds additional strategy to the last two turns, where six tiles may get you to a city, but doesn't give you the ability to lock other players out of the few cities that are available in heaven.
You can't start building from a town unless you're already linked to that town with your own track, just as in standard AoS.
Ted
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