The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
 
 Thumb up
 Thumb up
4 Posts

HeroCard Nightmare» Forums » General

Subject: Layout photo rss

Your Tags: Add tags
Popular Tags: [View All]
neil sorenson
United States
Sterling
Virginia
Avatar
mb
I find the rules of this thing to be a little cryptic in places, particularly the layout of "in play" vs. "active" cards - since both are to be set in the appropriate attribute stacks. A diagram in the rules would have been very helpful in this regard.

Anybody have a decent system for keeping thing clear while playing?
 
 Thumb up
 tip
 Thumb up
Jeff Wood
United States
Davis
California
flag msg tools
Avatar
mbmbmbmbmb
My group doesn't find it very confusing to keep track of the active battle cards for the combat (a common activity in all HeroCard games).

However, for greater clarity, play the active cards to the right of the stacks, but not touching the previously played 'in play' cards. At the resolution of combat, slide the cards over onto the 'in play' stacks for eventual clearing.
 
 Thumb up
 tip
 Thumb up
TableStar Games


California
msg tools
Some players seem to like using that "tapping" system to denote "inactive" cards. Less shuffling around.

Monte Lin
Volunteer Coordinator
TableStar Games
 
 Thumb up
 tip
 Thumb up
James Bond


msg tools
mbmb
TableStar_Games wrote:
Some players seem to like using that "tapping" system to denote "inactive" cards. Less shuffling around.

Monte Lin
Volunteer Coordinator
TableStar Games


Wouldnt that get you confused with cards that twist??
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.