Great Scenarios Using a Simple Maneuver and Buckets of Dice Combat System
Introduction
As a fan of Avalanche’s components and historical research and a huge fan of Avalon Hill’s old Bismarck game, especially the 1979 2nd edition, I was excited to get SWWAS: Bismarck. Despite its alphabet title, AVP’s Bismarck shares the same limitations of other SWWAS and Great War at Sea (GWAS) titles while offering some real information and insight to those who are interested in naval games.
The Good – Components, Research, Scenarios and Support
The goods are the standard goods for AVP titles. The map is good looking covering the B-I-G gap to the Spanish port of Ferrol. The components are nice, at least by traditional hex and counter wargame standards. The game uses the standard plotting movement and search system of GWAS and SWWAS titles with a die roll to see if you make contact when you wind up in the same space. AVP even includes four little die for you to use, though you’ll probably want to substitute a lot more and larger dice when you play. In short, if you’ve played any of the other games in the series, you’ll have no surprises with this version of Bismarck.
I liked how the ships were rated – the numbers on the counter signify primary – secondary – tertiary fire values along with speed above the ship, AA in the crosshair symbol to the lower right and torpedoes, if any, at the lower left. Capital ships get one inch long counters while auxiliaries and many DDs get standard half inch counters. Unlike say, Battle Stations!, all the ship ratings made sense to me. The German heavy cruisers can soak up a little more punishment than the British treaty cruisers due to their additional displacement (8 hull boxes versus 6, with the German Pocket Battleships getting 7 boxes). The Bismarck will need her historical luck if the Hood and Prince of Wales find her. As with Bomb Ally, airpower generation is handled abstractly, you don’t know the exact make up of each side’s air cover until you start to play the scenario.
What really sets the game apart is the included scenarios. The designer, Mike Bennighof clearly enjoys military research and alludes to his early fascination with the Bismarck campaign on the AVP website (which is a tremendous resource). He’s done a great job and the five battle scenarios and nine operational scenarios do a great job covering the early war (1940 – 1941) in this theater for commerce raiding. He also includes a hypothetical match up that might easily have occurred, between the Bismarck and the USS Texas, so major bonus points for that! As with most WWII Atlantic games SWWAS Bismarck includes rules to bring in the Graf Zeppelin. What’s especially impressive about this though is that you have to roll to see if she enters with an early or late air group. It makes a big difference if she threatens the Royal Navy with Me109s and Stukas or Arado 195s, 197s, and Fieseler 167s, none of which I had really heard of before learning about them off of the AVP website. About the only thing missing that I would have really liked to have seen the results of Dr. Bennighof’s research and work would have been a Norway scenario. This would have also made great use of the included French ships and allowed a much different feel than the cat and mouse aspect of most convoy raids.
The Problem...
My primary complaint is that the combat system is way too simplistic. Your maneuver choices basically consist of opening or closing the range and then rolling “buckets” of dice to resolve hits. In his online designer notes ( http://www.avalanchepress.com/BismarckDesigner.php), Dr. Bennighof justifiably criticizes Avalon Hill’s included ships and scenarios, however, I wish he would have borrowed more from its combat systems. Even AH’s Bismarck “Basic Game” combat systems are far superior, in my mind, to those included here. Possibly this is because the SWWAS series started in the Pacific where there was much more focus on airpower. I am tempted, and would not be surprised if others, used alternative systems for resolving the combat generated through the operational scenarios of this game.
So on the plus side you get nice components backed by some solid research and tons of awesome online content and support to back it up. The downside though is that the core of what the game should be about, ship combat, is pretty simplistic. You make the call!
If you have any questions please do not hesitate to contact me.
AVP’s Website for Bismarck, including a full index of the considerable online resources available for it is available here:
http://www.avalanchepress.com/gameBismarck.php
Last edited on 2007-12-09 16:51:58 CST (Total Number of Edits: 1)






























































