Maksimov wrote:
Scott, I've enjoyed watching your videos, but I've been wondering about those little changes in audio quality. I take it you have had to record some bits afterwards, but I am a bit puzzled about why this causes such a significant change in audio quality.
Me too, actually. I do use the same equipment, yet the things I re-record later never sound the same. I try using the equalizer tool to fix it, but I don't have the audio engineering skills to make this work out.
The sounds I record when I've been talking for 30 minutes are different than the sounds I record when I'm doing 10 seconds, even in the same space with the same equipment. This is my due to lack of skill and training as a voice artist. A good audio engineer could fix this using the tools built-in to the video editing tool, but to me, it's just a bunch of sliders. But, when I mess with the sliders, add in reverb, etc. to try and make my voice match, it adds in new noises.
Maksimov wrote:
As for those artefacts in your video are quite easy to remove, because at least most of them appear over the background which doesn't move and the lighting stays the same. Not sure what what you edit your videos with, so I'm not sure if it's possible to fix them with the editing software, but at least if you've got some effects software, it would be fairly easy to remove those artefacts.
Part of this is the fact that I'm not using professional-level tools, part of this is my lack of experience as a video engineer. I find it very difficult to try and edit minute things like this in the video, and the time it would take to go through, frame-by-frame, and clean this out frightens me.
With any editing project, you hit a point where you have decide if the time it takes to fix things is worth the effort. You can do editing forever continually fixing things, and it seems like it takes that long.
I probably spent
30 hours editing this episode, between all of the cuts, manually splicing in audio, etc., etc.
The other thing to consider is that this is being mushed and squished for Web distribution, so trying to work at a very fine level just isn't worth it, as the compression is going to ruin things anyway and add new artifacts. If it were going to DVD or TV, that would one thing, but when most people are going to watch it streamed in a small window with compressed audio, there's a point where it doesn't really matter much.
To take this show beyond what it is, I would need a revenue stream. The reality of that is that as much as people appreciate it, most wouldn't pay for it. (I found that out when I did spend an incredibly long time making high-quality videos for a DVD and couldn't even sell 20 of them to the community -
http://www.createspace.com/Store/ShowEStore.jsp?rtnPt=0&id=2... has the videos.)
How much would users be willing to pay to view an episode? Very little to nothing, I would predict. I would guess that it would generate more bad will than profit if I put a charge on an episode. I do appreciate the donations I've gotten over the years, but in total, they probably come up to less than $1500.
Would it be worth it for this final 10% boost in quality if I put in 3 minutes of commercials of gaming products throughout the show? I don't think so; commercials would annoy everyone, and the minor flaws that I have don't bother everyone. This specialty boardgame industry is a poor industry. The amount I could make from commercials would certainly not be enough to cover someone's time that it would take to take the videos to the next level. If I went outside the industry with AOL and Pepsi-Cola ads, that would annoy people much more than some quality issues.
I'm burning out on doing the shows, to be honest. I'm trying to put out one a month, but am even finding that difficult. Having my new camera lost/stolen in the move really poured a buck of cold water on my fire, as it means I'm back to manually dubbing sound with video. My passion for them has waned; I had no inspiration for a funny intro for this episode, for example.
Also, since I started these over 2 years ago, I've now become a department chair at a University for one of the top-ranked programs in Library and Information Science in the US and also am the head of a Gaming Lab in the department (
http://gamelab.syr.edu). While I'm spending more and more time looking at gaming, I'm doing so as a researcher and as a gaming advocate to the library community. The impact I can have on the hobby through libraries is far greater than anything I could do with these videos; if I can help libraries to see games beyond Chess, DDR, and Guitar Hero, they will then expose thousands of users to the variety of game types out there. (From 2006 alone, I've documented over 30,000 users that participated in gaming in libraries, and that's only from the librarians who responded to a survey!)
In my future plans, I'm going to be doing fewer of the heavy games and more of the games that would be appropriate to run as a service in libraries. That's why I finally stepped back and planned out Puerto Rico, as that has been one that I wanted to do for a while, but knew that if I shift my focus, PR would be too complex. This way, my shows can serve my research focus as well as my hobby.
So, what's the point of all of this? Where one chapter ends, a new one begins - The door is open for you!
It's time for people out there with fresh enthusiasm, good editing skills, and the time and passion to join in the need to create good educational videos for board games. There are a few other board game video creators out there like
http://bookshelfgames.com/ and
http://obsessedwithgaming.com/ and there's certainly room for more.
Last edited on 2008-02-28 08:30:41 CST (Total Number of Edits: 3)