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Beda Fomm» Forums » Strategy

Subject: Jack Radey Says The Italians Can Win! rss

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David G. Cox Esq.
Port Macquarie
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Do what you can, with what you've got, where you are.
The Jack Radey Plan for GDW's Beda Fomm
from The Grenadier, Issue 16, page 21

Beda Fomm is my idea of a good game, but I don't think Brother Gordon
(see issue #15 of The Grenadier) has it figured out yet. At first
glance the game seems to belong to the British, despite the Italians'
numbers and victory conditions. In fact, given time and a dispassionate
analysis the game actually belongs to the Italians. But the magic of
the game is that the Italian player will tend to lose for reasons that
are not built into the rules but rather into the situation and the
affect a player's mind rather than his unit counters. Oh--that devilish
Chadwick fellow.

First the Italian player comes onto the board, wham, the British
vanguard clobbers him and drives him back across the board, making hash
of those units he catches. Mama mia! The Italian player who probably
brings into the game a feeling that he is in for a beating, has lost
before he starts, no matter how good a fight he makes of it.

But suppose the Italian player leads with the Bersaglieri? Wham, the
lads of Coombe Force hit them and nothing happens. Hmmmmm- Suddenly the
British find half of Coombe Force tied down trying to defeat two very
strong battalions while the rest of the force tries to push up the roads
to delay the oncoming Italian army. But it's not really enough, and
suddenly the British player, instead of shaping his enemy, has been
shaped by him.

If those two good Bersaglieri battalions are saved for later in the
battle, like after the British have had the opportunity to stack all of
their artillery into a battalion, they will be destroyed in short order
without accomplishing diddlysquat.

In the mid-game, the Italian player will be able to attack the British
in the center of the board, carefully winning the attrition battle until
the British have no cruiser tanks left. Then using Babini's survivors,
he can pick off enough of the light tanks facing him until his infnatry
can waltz through fo ra touchdown.

But it will take you about four or five playings of the game to discover
this, and by that time you will probably have moved on to playing
something else. I'm sorry Frank, I didn't mean to mention the rabbit up
your sleeve, it just slipped out.
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