Justin N
United States Seattle Washington
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This game intrigues me. It's pretty rare and expensive when you find it, though, so I grabbed the downloadable copy from RPGNow.com. I could just print it out, but in keeping with my history, I've decided to modify it a bit to make it look nice. I'll post pics/files when I'm done.
Anyway, while much of this game intrigues me, I've heard it does have a few problems. Some of the event cards seem overpowered and/or tedious (roll the dice for every card on the table!!?! I love 80s games, but this is a mechanic I've always hated - roll a die and look at this chart. )). The combat is definitely tedious. Are there any changes people can suggest while to fix some of these issues or any others? I'm already thinking about making the Shuffle card into a Shuffle/Historian and adding it back into the deck when you reshuffle, as well as adding the normal Historian. That way, there'd be two Historian cards in the deck, which should make the game length more manageable. People have suggested a Dune-like combat system? What is meant by this? I've played Dune before, and I don't really see how this could be applied...
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Jojo Conwell
United States Houston Texas
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I would suggest using the starting mechanic from Tom Wham's rail game, Iron Dragon, especially if you have 3 or 4 players. For the beginning setup, each player plays one country around the table clockwise, then the last player gets to play a second country and the order goes back counter-clockwise, then after the 'first player plays twice, turn order continues back in a clockwise order, then clockwise from then on. After everyone has had a chance to play two countries, then play would begin as normal, collecting gold, buying cards etc.
If you just expect the random events to drastically tip the balance of power, then you are ready for the Big event cards. It adds a good bit of suspense, the Peasant Revolt coming against the player with the most countries,that is.
And maybe I am just 'used' to the die rolling on the occassional battle, and I see no problem with rolling one die per card for the card that does such.
I win frequently enough without ever attacking; but I will attack if someone has the Isle country with magic powers.
Just let everone know its a whimsical empire building wargame to get them in the right frame of mind.
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Daniel Hurst
United States Birmingham Alabama
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I would look very forward to seeing your pictures/files. I had this game a long time ago and I don't really remember what happened to my copy.
I can't think of any substantially necessary tweaks. I think it's mostly supposed to be silly fun. But you could add new continents or countries pretty easily, or things of that nature.
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Chris Turner
United States Wauwatosa Wisconsin
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On your note about Dune. I think how it could work is you take cards into your hand that you want to 'meld' into a combat force and then both reveal at the same time--add up the swords and whoever has the most wins. The loser loses ALL the cards in the territory as normal, and the winner only loses the cards he/she played in the battle. Then, no die rolls: but really that's such a huge modification that it's a different game entirely.
Also, Dune is a most excellent game and should be played as much as possible!
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Bo Jørgensen
Denmark Copenhagen S
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I contacted Wizards of the Coast some years back asking for a way to buy a copy, since they bought TSR and was the legal owner of the game.
They politely replied that it wasn't beeing printed, and that running into a mint sample would be considerd extremly lucky since the original box was a 1 cm cardboard-box .. and wasn't made to endure much beating/transport.
We found a guy online who had an intact version and paided a small amount, for him to throw everything in a scanner.
In return we got some pretty dull images, bend card getting scanned isn't really top quailty. But having gone through the trouble we decided to go "all in".
We did a full reconstruction of all cards .. DTP front and back, cleaned up the scannings, reillustrated all icons and text. Printed glued and cut till our fingers bled 
But in terms of building a copy, I have a PDF version of it all here. Should someone need it for a home-cut-version - feel free to contact me.
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G. Glenn
United States
Oregon
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Hi! I would love to get a copy of the PDF if you still have it? I have a friend with a copy of this game, but he has lost 4 cards (sorry, I don't have the list with me) which I offered to draw for him on the blank cards that come with the original game. I have been emailing around my local gaming group in Eugene, OR, but no one has a copy of the game.
Thanks in advance!!
Geofry Glenn
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Charles Lucas
United States Gladwyne Pennsylvania
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Hey.Relatively new to the site so forgive my post style.
This is one of my favorite games of all time but I highly recommend trying to play a game WITHOUT the rules for spell casting from the Isle of Broddick as I think this balances out play beautifully. There is also a downloadable version for playing this with the map for Divine Right.You can print it out from the BGG website here.I've only run a solitaire version so far but it looks as least as fun as the original version and much more suitable for a 5 or 6 player game.
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me too!
ive lost several cards and loved this game when i was younger!!
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