John Marsella
United States Modesto California
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Kubla Con's first Fire & Fury game happened on a blustery Saturday night. All were in Good spirts as 6 players took control of 4+ Union Corps and 5 players commanded 3+ corps for the CSA. The GM had set up a beautifull terrain board to simulate the countryside east of Gettysburg. It was a 'what if' scenario having elements of Meade's Army cutting the Confederate column in half.
The terrain was constictive to Union deployment, which only served to render the Union numerical advantage moot. Confederate forces drove into the Union lines from the outset and steadily drove Union forces back. The Union's main offensive push was in the North, and the aggresive Confederate charges stalled any hope by the Union to split the confederate column in two. The Union forces were lined up 5 Brigades deep, but the Confederates overwhelming charge modifiers controled the forward area of battle sent Union brigade after brigade retreating to the rear. Union forces in the center failed to charge in light of an entrenched Confederate line behind a stone wall, and the center became an artillery duel that was inconclusive. The center's entire battle was fought by ranged fire where as contact was made on both flanks in relentless melee combat. The Union left flank in the south faired no better than its brothers on the right. Although troop concentrations were not a problem on the left, troops numbers slightly favored the Union, but superior confederate quality was more than a match for the Union on the left flank. In the end the Union was being pushed back on both flanks and it was agrred that Meade would have to withdraw from the ground he held. A Confederate victory. The scenario built by the GM was interesting, but he let numbers get the better of his judgment. With the Union having more troops the GM removed 'E' Leaders from the Union and gave more to the confederates. He also made most of the Union green while a majority of Confederates were veteran. The OB ended up with almost half the CSA brigades as exceptional while very few Unoin were. This made the Confederates an assault machine, going into charge combat with a +5. Even if they took a stand casualty, they were still a +3. The Union was given an impossible task, to be on the offensive against a superior Confederate army. Almost everyone had a good time, except the Union commander on the right who ended up losing a charge with 18 stands to 8. The board was excellent, and miniatures were well painted. A six hour affair that was worth your time.
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