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When you are making a map setup whit Atolla Modulis, you often get 2 path to go from town A dirrectly to town B at two different cost. Because of this, one path is completly useless. People will always use the cheapest one.
This is where my variant comes in. The cheapest path is only available until a player build a house in both town A and town B. From this point on, the cheapest path is no longer available. All player must now use the more expensive path. Obviously, since the player who triggered that change already have an house on both side, he wont suffer from this. We say, that this player acquired the cheap path for his exclusive use .
In the case where there would be 3 direct path, the 2nd cheapest path is only available until a 2nd player build a house in both town A and B.
This only applies to paths dirrectly connected to both town A and town B. It may be possible to get to town B from town A by building threw a couple a cities and using different paths and still end up connecting town B for less than if you use a directly connected path. The long way arround do not count for a "cheap path" (or an expensive one).
This bring in a element of emergency. You want to get to connect the other using the cheap path and not only save money but also make more expensive for all the other players.
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