Firstly be aware that when you open the rules for this game you should not be afraid of the 100 page rules PDF. Neither should you print the whole thing, for this onster file actually contains three versions of the rules. It has Basic, Standard and Advanced rules all in the one file.
The game itself is is all about building a space empire and developing planetary industrial and technological levels until you reach the Victory level.
The game board is built from hexes. Each player starts with a hex that contains thier home world and six hexes around that representing the space near the planet.
As the game progresses you will start investigating the empty spaces next to the hexes you have already on the table. You move a scout ship into the empty space and then draw a hex from the available pool. these hexes contain a number of different things.
It may be just empty space, another planet, a bunch of asteroids, a worm hole or even a special join hex.
The empty hexes are just wasted space. The extra planets you find are suitable for colonising and eventually building extra tech and industry levels. The asteroids and resources. The worm hole hexes come in matched pairs so if you discover the red one, and one of the other players finds the other red one, you can use the wormhole to jump your hips onto his red wormhole hex, allowing attacks. The special hexes, make you joins your set of hexes up to another players hexes, meaning you push your little set of hexes across the table to join up with your opponents hexes.
You can build ships of different types, which ones depend on the planets tech and industrial levels and the resources you have available. The transport ships are build then parked on an asteroid hex. This effectively sets up a resource for the planet giving it more build options.
There are a few levels of combat ships. Colony ships allow you to settle unsettled planets.
When your ships come across other players ships they fight. Bothe sides roll a number of dice, if you have bigger ships you get more dice. 6's are hits and the opponents remove that many chits from their fleet. Some ships have shield levels, each shield level counts as a chit for the purposes of combat. Thus if you have a ship with 2 shields the first two hits of damage the ship takes remove the shields, the third one would remove the ship itself. Combat continues as a series of rounds until one side is destroyed or retreats. A nice touch with retreating is that you have to leave 1 ship behind as a sacrificial covering force.
The turns include a number of phases one of which is building the industrial or industrial level on the planet. Another phase lets you build ships if you have the resource potential.
To so summerise, this is space a exploration and colonisation game with a good dose of military combat action to keep things interesting.
I have only described the basic rules. In the standard and advanced rules further levels of complexity get added including card play, racial differences, and detailed fleet combat.
The game is a free print and play product so if the theme appeals even a little bit I suggest you download the game and take a look to see if it really is your type of thing.
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