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Sid Meier's Civilization: The Card Game» Forums » Rules

Subject: Comments, recommendations, and Questions rss

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Andrew Ciszewski
United States
Maine
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Comments: Pottery was not well written, first time my brother and I played, he destroyed by trading all his resources for 10+ cards (minus two, of course) every turn and then destroyed me with a large army.

Catapults only bouncing walls to a hand (sorry, MTG player) is annoying. They should destroy outright.

No max hand size adds a brilliant touch to the game. Until, of course, someone attacks you with 7 chariots and 4 swordsman after building a barracks. Then you cry. (luckily I always keep Archers. Always.)

Recommendations: When discarding, always discard face DOWN, this prevents card counters (like me) from getting an advantage, plus you can easily guess who has a small army that way.

Make sure you agree on whether cards in hand can be traded for real resources (i.e. a 3 Production card in your hand for 1 "real" Food)

Either have one person be the banker or count your resources while your opponent draws/discards. This shortens game time and helps insure an accurate count. I almost always screw up with the Pyramids.

Questions:
Do the pyramids only add resources based on the plot they are on?

And, anyone else modify the game any?
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Yiannis Avramandis
Greece
Athens
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JoinedForCiv wrote:

Questions:
Do the pyramids only add resources based on the plot they are on?


I think not. They give you any two resources per turn.
 
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Mark Thomason
United States
Washington
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We don't modify at all when we play. Don't think it needs it.

Maybe a calculator for tracking resources would help though...

Pyramids are just 2 free resources of any type.

And yes, you should always be able to trade in 3 production for 1 food, regardless whether those production are in your hand or in actual production cards. I believe the rules say something about the bonus resource cards are treated EXACTLY as regular resources.
 
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