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Matt Danuser
United States
Santa Clara
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Alright, here goes: Battlestar Galactica Session Report!

First, I need to go over some rules... (note: I originally wrote this for another forum, feel free to skip rules stuff.)

Victory Conditions:
Humans - Reach Kobol. This is done by making one final jump after accumulating a Destination score of 8 or more (Every time you jump you will earn a Destination Card with a score of 1, 2, or 3).
Cylons - End humanity. This is done by destroying Galactica, dropping one of the fleets stats (Fuel, Food, Morale, Population) to 0, or getting a raiding party far enough into Galactica's innards.

Skill Checks
The main avenue for Cylon subterfuge is by sabotaging skill checks. This is because all players contribute skill cards anonymously. To make things easier, the skill types are color coded:

Politics: yellow. Leadership: green. Tactics: purple. Piloting: red. Engineering: blue.

A skill check will involve from 1 to 4 colors, and a number. A skill check always includes 2 cards from the Destinty Deck (which consists of random skill cards), and then each player may add as many cards as they like. After the skill cards are revealed, you ADD all of the numbers from the correctly colored skill cards, and then SUBTRACT all of the numbers from the non-matching skill cards. If you meet or beat the skill check number, the check is a pass. This usually does nothing but avoid negative results, but can sometimes yield positive results.

Quick Reference - Player Turn
1. Receive Skills - Draw Skill Cards based on your character's stats.
2. Movement. - Move to any location. Discard 1 Skill Card if moving between ships (Galactica and Colonial One).
3. Action - Take one action. You can take an action listed on your current location, an action on a skill card in your hand, or an action on your character sheet.
4. Crisis - Draw and resolve a Crisis Card. This is when bad things happen.
5. Activate Cylon Ships - Based on an icon on the drawn Crisis Card, the Cylon Ships on the board will activate in different ways.
6. Prepare for Jump - If the Crisis Card has the Prepare for Jump icon, move the Prepare for Jump marker forward one space.


The Players
I'm going to list the character sheets of the characters we used in this game to give you an idea of how the rules of the game really convey the spirit of the show, right down to the characters skills, personalities, and flaws. The titles of Admiral and President start out based on the show, but can change hands during the game. The Admiral controls the nukes. The President can draw from the Quorum Deck. Often times Crisis Cards will call for the Admiral or President to make a decision, instead of the active player.

Lee "Apollo" Adama (Me)


Karl "Helo" Agathon (Admiral)


"Chief" Galen Tyrol


Laura Roslin (President)


Kara "Starbuck" Thrace


Setup
We're playing a 5 player game. We chose our characters and I put together the appropriate Loyalty Deck. With 5 players the Loyalty Deck consists of 2 "You Are a Cylon" cards and 8 "You Are Not a Cylon" cards. You add cards if Baltar or Boomer are playing, because they receive an additional Loyalty Card. I deal out the initial 5 Loyalty Cards and we got started! I take a gander at my Loyalty Card: I am "Not a Cylon".

Early Game
Things started out fairly well. The game always starts with a Basestar and two Raiders, and since I was Apollo and got to start in a Viper, I headed straight for them. My one move got me close enough, so I played a piloting skill card that gives me 4 attacks. Attacks are based on rolling a d8, and Raiders are chumps that go down on a 3+. I start firing and kill one. Miss. Kill the second. Just me and the Basestar now. I need an 8 to hit it, but, why not? Fire! 8! Right in the exhaust vent! I draw a damage token and it looks like I took out its weapons. Sweet. I draw a fairly tame crisis hard and hand the turn over to Helo.

Helo, like any good Admiral, heads straight to Weapons Control and fires Galactica's main weapons at the Basestar. Bam! Hit! Helo draws a damage token and it's a crit! The two damage token, on top of the damage token from my turn, is enough to put the Basestar out of commission. And just like that the Cylons are wiped out. Starbuck, who was eager to get in a Viper, frowns at that. But we move on.

Space becomes eerily quiet as the Cylons leave us alone turn after turn. There is a chance that a Cylon Swarm will show up in the Crisis Deck, but so far it's mostly water/food shortages. Our first jump goes off without a hitch. Helo, as the Admiral, looks at the top 2 cards of the destination deck, ponders, and throws down a whopping 3. Woo!

We're drawing as many skill cards as we can in an attempt to pass skill checks, but it doesn't seem to help. There is definitely at least one Cylon among us. Accusations run rampant as we become paranoid at the lack of any Cylon fleet. What are they waiting for?

We manage to make another jump, despite failing every other skill check, without any Cylon fleets showing up. Helo looks at the top 2 destinations, frowns, throws down a 1. Not optimal, but still enough to get us halfway! This initiates the second round of Loyalty Cards...

Mid-Game
I deal the Loyalty Cards out, carefully, one by one. Once they're out, I look at my new card. Still "Not a Cylon". I glance around the table. If there weren't 2 Cylons before, there are now. It's possible that one player received both Cylon cards, and in that case there is a Cylon location that lets a revealed Cylon hand one of their unrevealed Loyalty Cards to another player (dirty).

Accusations again run wild. We know someone is sabotaging the skill checks. Alas, we make yet another jump! Helo throws down another 1. Oh well. Some of us are gloating that this is going to be an easy ride for the humans. This game is easy!

The Chief is starting looking worried.. He doesn't say much in the turns leading up to his.. Why so drab there, Chief? Lo and behold, Tyrol attacks President Roslin and sends her to sickbay, and then offs himself before we have a chance to throw him in the brig. Off he goes to Cylon land. He draws his Super Crisis card and attempts to slow us down with Cylon fleet attacks.

The Cylons have a location that lets them look at the top two cards of the crisis deck and choose one, effectively letting them dig for Cylon Swarm cards (they bring the ships). With no Cylon ships in play, his Super Crisis is useless (many of them rely on at least one Basestar in play), so he goes digging.

Cylon Tyrol doesn't hand off his unrevealed loyalty card, so we continue to bicker. We're still not making skill checks, missing the mark ever so slightly each time. Helo thinks it's Starbuck. Starbuck thinks it's Helo or me. Roslin thinks it's Starbuck or Helo. I honestly have no idea. We press on.

Late Game
A few jumps later, no sign of Cylons, despite Tyrols best efforts. Our destination total is 7. None of our stats have dropped into the red. Is this it? Is the final Cylon going to let us get away with this?

The next few turns don't go well. We fail skill check after skill check and all of our stats drop into the red. Morale is low. Cries of "WHO IS IT?! THEY WOULD'VE REVEALED THEMSELVES BY NOW!" ring throughout the room. Tyrol taunts us and laughs. Helo initiates a jump. He throws down another 1. 8 total. One more jump...

Helo draws his crisis card. Cylon Swarm. Basestar jumps in, launches Raiders and Heavy Raiders. Tyrol grins, he's up next. Tyrol drops the Super Crisis and activates every Cylon ship on the board, in addition to launching more Raiders and disabling our communications. We lose a few civilian ships and our population plummets. The Basestar fires on Galactica and takes out Weapons Control. Great.

Laughing maniacally, Tyrol draws two crisis cards, and throws down another Cylon Swarm. Another Basestar jumps in. More Raiders. More Heavy Raiders. Oh, Gods. The Heavy Raiders activate and move closer.

End Game
Roslin's up. She uses Executive Order on Starbuck, giving Starbuck a move and an action during Roslin's turn. Starbuck jumps in her Viper and takes off, heading for the nearest toaster and opens fire. She takes out about half of the Raiders in a quadrant, she will draw fire from the civilian ships.

Roslin draws her crisis. Prison Riot. We fail the check miserably and Roslin has to had the Presidency to another player. She decides that Starbuck's recent Cylon slaying is reason enough to trust her, and names Starbuck President of the Colonies. Speaking of Starbuck, her turn is next.

Starbuck, President Thrace, continues shooting the crap out of everything. Her crisis activates the Raiders, who proceed to destroy the "redshirt" Vipers around her. They almost take her down, but she has an Evasive Maneuvers, causing them to reroll the attack, and subtract 2 from it. Thrace lives! Her crisis doesn't go as well, and both Basestars open fire. Galactica loses Command and the Research Lab. 3 more total damge and Galactica is history.

I'm up. Naturally, I make for the nearest Viper and take off in the opposite direction "around" the ship as Starbuck. I pull similar shenanigans and take down a swathe of Raiders and live to tell the tale. Despite our best efforts, most of our stats are down to 2 or 3. We're still a few ticks away from the final jump.

I draw my crisis card. It states that the Admiral must choose to sacrifice a nuke or to lower our Morale by 1. Our Morale is at 2. "The nuke!" we chant, "The nuke!"

Helo looks at us.

Looks down.

And turns the Morale down to 1.

There was screaming, yelling, standing up, pointing, cries of agony and defeat. Why, Helo?! Admiral! /Vader NOOOOOOOOOOOOOOOO!

We couldn't believe it. Helo! This whole time?! Our beloved Admiral... who had been choosing our destinations...... and it was his turn...........

Admiral Agathon casually sauntered over to the FTL Control. Our Jump Prep marker was at -1, meaning we risked losing 1 population if we jumped. Our Population was at 1.

There was a 50% chance that we would lose the population and lose before we would make the final jump and win. Helo reminded us that he could reroll once per turn, making it a 75% chance.

Regardless, he chose to jump, rolled the die, and ended the human race.

A+ Would play again.
Last edited on 2008-08-23 19:09:38 CST (Total Number of Edits: 1)
Zack Stackurski
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Mankato
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I was ignoring this game since I don't watch the show, but your session makes it sound like a *really* good time (if you like backstabbing and uncertainty!). I'll have to keep an eye out for this and will definitely play if I have a chance.
Troy Hoffpauir
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That was indeed a phenomenal session report. Every time that I read a well written session report for BSG it moves my desire to play it myself up a few notches.

I only wish that it came out sooner so that for my next game day we can play this as well as my newly purchased copy of Shadows over Camelot and have a day filled with traitorous gameplay.
Robert Ramirez
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Good read. thanks
Gergely Orsó
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Best session report I've read in a while! I WANTWANTWANTWANTWANT BSGTBG NOW!!!!!!!!!!!!!
Let F[n+1] = F[n] + F[n-1]. lim n→∞ F[n+1]/F[n] = φ
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Admiral Helo? How does he have rank over Apollo? For that matter, President Starbuck is about the funniest thing I've ever heard. Someone should tell the scriptwriters.

Excellent session report!
Christopher Blohm
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patron08
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:D
So the chance of Humanity surviving wasnt 50 or 75% - it was actually 25%
Dan
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Good job bringing the drama to us.

WANT!!!
Moisés Solé


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Bamm314 wrote:
:D
So the chance of Humanity surviving wasnt 50 or 75% - it was actually 25%


a 75% from Helo's perspective.
Matt Danuser
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Santa Clara
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fusag wrote:
Admiral Helo? How does he have rank over Apollo? For that matter, President Starbuck is about the funniest thing I've ever heard. Someone should tell the scriptwriters.

Excellent session report!


The chain of command for Admiral goes: William Adama, Saul Tigh, Karl Agathon. There is a continued chain of succession to cover anyone going to the brig or being a cylon, and I'm willing to bet Apollo comes after Helo, but I don't have my rulebook handy.

Also, thanks, all! I feel really lucky to have the game already and hope October comes fast!
Cameron McKenzie
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Wow, you had me on the edge of my seat!!
Glen Cote
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Based on your very well-written and engaging session report (along with a couple others) I just pre-ordered. Thanks for a great report!

My wife also thanks you for talking me into spending another $40 on games :)
Matt Danuser
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Santa Clara
California
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I forgot to mention in the report that after the game we discussed who was turned when. Tyrol was a Cylon from the start, explaining his impatience. Helo was turned at the Sleeper phase, explaining why we had a near impossible time figuring him out. He WAS on our side, and did a VERY good job convincing us all that he still was.
Iain K
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patron0405
Nice report, just one question ... well a few actually.

What are the possible values on the destination cards?

I ask because after that initial "3" card, it sounds like every card chosen by Helo was a "1" ... whihc made me suspect him from early on in the story.

Are "2" and "3" cards really rare? For that matter, does knowing the distribution of the destination cards spoil the game any?

Thanks again for the great report!
Matt Danuser
United States
Santa Clara
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citizen k wrote:
Nice report, just one question ... well a few actually.

What are the possible values on the destination cards?

I ask because after that initial "3" card, it sounds like every card chosen by Helo was a "1" ... whihc made me suspect him from early on in the story.

Are "2" and "3" cards really rare? For that matter, does knowing the distribution of the destination cards spoil the game any?

Thanks again for the great report!


I left out a few of the destination draws, there were a few 2s. I forgot to mention that Helo actually on Team Human for the first half of the game.

The 1's he threw down later should have been a hint, but he was very convincing: he looked terribly upset and genuinely disappointed at his "bad luck". A Cylon with a good poker face is very dangerous indeed... At one point the group actually had me doubting if I'd actually put the second Cylon card in the deck. :D

We were all so convinced that revealing himself would've been the right move for the remaining Cylon that we barely noticed the failed skill checks whittling away at our resources... I imagine our next game will involve a lot more throwing people in the brig. And won't the Cylons love that!
Moisés Solé


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Yeah, I figured Helo was with the good guys at the start from the initial 3. I never saw he was the second Cylon, too. If he had been a Cylon from the start, the initial 3 would have been a very cagey move to erase all suspicion.
Mike McDonald
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Just an FYI about rules of succession that makes this report extra special. In the rules in the rulebook the very last person to qualify for president is Stabuck. I mean really, would you trust this woman running your rag-tag fleet? Apollo BTW is the first non-political character to qualift as president, and is about the same place for admiral too.

Spoilers about the show below:

Spoiler (mouseover to reveal):


Hilariously enough we played a game last night too, and I was the only player on the table who had seen the show. The guy who picked up Baltar got playing him as a cowardly prat down pat. At one point he refused to go to the armory to shoot up a centurion as quote "his abilities lied in other directions and there were plenty of military type people to go do this." Typical Baltar!
Chris J Davis
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SWCrusader wrote:
Just an FYI about rules of succession that makes this report extra special. In the rules in the rulebook the very last person to qualify for president is Stabuck. I mean really, would you trust this woman running your rag-tag fleet? Apollo BTW is the first non-political character to qualift as president, and is about the same place for admiral too.

Spoilers about the show below:

Spoiler (mouseover to reveal):


Hilariously enough we played a game last night too, and I was the only player on the table who had seen the show. The guy who picked up Baltar got playing him as a cowardly prat down pat. At one point he refused to go to the armory to shoot up a centurion as quote "his abilities lied in other directions and there were plenty of military type people to go do this." Typical Baltar!


Was there an actual gameplay reason for the Baltar player to not go to the armoury, or was he just role-playing "in character"? If it was a gameplay reason, then this game shines even more than I thought! :laugh:
Carl Bussema
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You think President Thrace is bad? In the game I played this weekend, we had Admiral Boomer... now that's a disturbing thought.... :) (Adama had revealed himself to be a Cylon, and Starbuck lost the inherited admirality when she got herself thrown in the brig... how typical, and Gaius and Tom weren't exactly in the line of succession. :))
Dan Sulin
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So is there any way someone could manage to be President and Admiral at the same time or does one cancel out the other?

Chris J Davis
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nilus wrote:
So is there any way someone could manage to be President and Admiral at the same time or does one cancel out the other?



Have a look at the images of the character cards in the gallery - Saul Tigh's special ability specifically allows the president role to be given to the admiral.
Steve Dunne
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But a vote can be forced also, so any player can be the Pres. Even the admiral can force a vote!
Moisés Solé


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Admiral Valerii... it sounds nice! :laugh: :laugh:
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