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Mosby's Raiders» Forums » Rules

Subject: Playing the Game. rss

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John Hart
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I have just recently bought Mosby's Raiders. I've set the board up, but (if Im doing this right) there are no Union forces on the board yet. So my question is after I move Mosby do I only need to make a probe check when going into the Union controled area? From my understanding there are 3 areas Mosby's Confederate area, Union area and Neutral(?) areas in between? And that only when Mosby tries to enter a union controled area at start of game does he need to make a Probe check into a space or if he enters a activation check. If thats the case can he just probe the entire border in order to use up the union chits and "make" a weak spot. I dont know if there are enough chits to do that or not just speculating? Thanks for any help you might offer.
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Koblenz
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Only areas in union lines contain union units, so you can move over confederate and neutral areas without the risk of activating enemy units.

Yes, you could probe along the whole border, however, this is nonsensical, because when you run out of union units you have to "restore union lines", which means all units are removed from the map and you lose all the information you gathered on them. Also note that every probe attempt can fail and activate union units.

You usually start the game like this: Choose a target and move toward the target probing for weak or preferably non-combat units. This should usually open you a path to the target, but if you only bump into strong union units, you should consider trying a new path or target. At a certain point either on your way to the target or destroying the target you usually activate union units and you have to fight or run.

Enjoy the game!
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  • Last edited Thu Aug 28, 2008 6:38 pm (Total Number of Edits: 1)
  • Posted Thu Aug 28, 2008 6:34 pm
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Blake Phillips
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This is accurate and also very interesting in that "when you run out of union units you have to "restore union lines"...". In the last game I played I was going nuts - raiding all over the place and blowing stuff up - i was really pushing my luck. I had activated a lot of units and they had in-turn activated a bunch more units and the draw pile was getting low. I wondered what i would do when and if it ran out. Now I know - i will go back and look up this rule that I missed.

Simon Mueller wrote:
Only areas in union lines contain union units, so you can move over confederate and neutral areas without the risk of activating enemy units.

Yes, you could probe along the whole border, however, this is nonsensical, because when you run out of union units you have to "restore union lines", which means all units are removed from the map and you lose all the information you gathered on them. Also note that every probe attempt can fail and activate union units.

You usually start the game like this: Choose a target and move toward the target probing for weak or preferably non-combat units. This should usually open you a path to the target, but if you only bump into strong union units, you should consider trying a new path or target. At a certain point either on your way to the target or destroying the target you usually activate union units and you have to fight or run.
 
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  • Last edited Thu Aug 28, 2008 6:38 pm (Total Number of Edits: 1)
  • Posted Thu Aug 28, 2008 6:37 pm
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Koblenz
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Yaboo wrote:
Now I know - i will go back and look up this rule that I missed.

It's right at the top of p. 11.

I remembered there was rule about it, but had to look it up myself to make sure.
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  • Last edited Thu Aug 28, 2008 6:46 pm (Total Number of Edits: 1)
  • Posted Thu Aug 28, 2008 6:45 pm
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John Hart
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Thanks for the ULTRA fast replies. For a 20 year-old game. BBG is a Godsend.
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