Here's a (relatively) brief summary of how the original West End version works; the new version will probably be pretty close.
There are no stats for your character, but you begin the game with three different skills that you select from a list of 15-20. Skills are things like Weapon Use, Stealth and Stealing, Piety, Minor Magic, Seamanship, etc.
There is no provision for cooperative play, and there's relatively little player interaction at all (though there are optional rules that add more interaction).
Movement does not use dice, but is based on your character's wealth (which goes up and down during the game). More wealth means you move faster at sea (because you can afford a better ship) but slower on land (because you have more belongings to carry).
On your turn, you move and then draw (or get from another player) a card which tells you what kind of person, creature, or situation you encounter. A die roll determines the specifics of the encounter; if you encounter a Princess, for example, the roll may determine that it's an Enchanted Princess, or a Disguised Princess, or an Arrogant Princess, or any of several other options. As the game progresses and you move farther from civilization, die modifiers mean that more exotic options start coming into play.
Once you know exactly what you are encountering, you can choose how to react from a list of options which changes based on what you are meeting. If it's a Disguised Princess, for example, you might be able to Help her, or Follow her, or Rob her, etc. There are usually anywhere from 3 to 8 or so options for a given encounter. A final die roll here chooses from one of three possible paragraphs to see specifically what happens. Some of these reactions may lead to the same paragraphs; for instance, one of the "Rob her" rolls may lead to the same story as one of the "Follow her" rolls. However, I believe the new Z-Man version eliminates this duplication.
At this point, another player (or you, if you're playing solitaire) reads a brief paragraph describing what happens. Sometimes you just get a certain result and that's it. Sometimes you may get one result if you have a certain skill and another if you don't. Sometimes you may need to make further decisions and move on to other paragraphs.
Eventually, the paragraph book will give you the results of your action, which may include Story or Destiny points (the main victory condition), wealth gained or lost, Statuses (like Wounded, Cursed, or Respected) gained or lost, treasures found, or the opportunity to enter special locations (which have their own, longer encounter stories). You record these results and play passes to the next player.
The original version has
1,001 1400 paragraphs (though many of them are taken up with encounter tables); while a few stories tend to recur fairly frequently, every game seems to come up with a tale or two that's new to me. The new version apparently has a lot more paragraphs, and has moved a lot of material from the paragraph book to separate cards, so there should be a lot more fresh material in Z-Man's version.
Hope this helps!
Last edited on 2009-01-10 22:56:50 CST (Total Number of Edits: 1)