ackmondual
United States
Virginia
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Setup for both games is p1 through p6, with me being p1 and all the other players in numerical order in clockwise order. P2 and p4 were new to the game, but it’s a relatively simple dice game, so they caught on rather quickly. Some of you may have noted that Combo King is pegged as a 2 to 4 player game which it is, but we had 6 people so we just played with 6p, of which we shared the 4 reference cards (what actions are available and for how many chips) that were provided with the game.
A note to the grammar society, there are indeed run on sentences and fragmented sentences. It works out easier for me this way, so for this one time and certainly a few more, live with it 
==== FIRST GAME ==== Everyone started with 2 chips. I quickly scanned both sides of the rules. No mention in the Setup section or anywhere about players starting off with 2 any chips. P6 mentioned that that’s what we did last time and they just stuck with it.
P6 went first. To best describe what happened with only one word would be “assassine”. P6 choose a card to complete. IIRC, it required him to roll 4 ones. He rolled the dice the 1st time, got 2 of them, set aside the 2 fives, rolled it a 2nd time, got nothing, rolled the dice a 3rd time, got 1 five and set it aside (HUGE run on sentence, I know). He then used a chip for an extra roll, still got nothing. Used his last chip for another roll, and got his last five. That earned him 4 chips. He discarded 3 of them to take another turn. He was able to get that and enough chips for another turn. And yet again for another turn. Whenever he wasn’t able to complete his card but still had chips left, he paid 1 to reroll. After finishing off 3 cards did he finally run out of chips and it was someone else’s turn.
Me, I tried my hand at a Full House. I managed to get that. Took another turn to try out High Roller card. I got eliminated right off the bat, and another player I randomly chosen (definitely not p6) got a chip out of that. For some reason, they mentioned that you can NOT use a chip to reroll that. I disagreed with that, but didn’t feel it necessary to fight it given p6 as likely to win anyways.
Everyone else, from p2 to p5 tried their hand at various activities like Easy Straight, multiples of something, Odd One Out, 3 sixes. P2 used up all his chips in attempt to reroll correctly without avail. As did p3. P4 sat on his chips for some reason. P5 managed to get rid of 2 cards on his “natural turn” (without coming back around to him in a circle again).
When it was time for p6 to move after all of us had a shot, similar deal happened again. He managed to get rid of his first card on his last roll available. Paid 3 to take an extra turn. Tried to complete his last card and succeeded after using up his last chip.
Even though competition was thick in the air like it often is, it’s still a casual competition with (bragging rights). In the end, I don’t throw much weight into heavily-lucked games like this dice games. Like playing in a casino, it’s more so the entertainment than the winning, and the game was still amusing despite the laugh riot/slaughter that p6 pulled off.
This game lasted about an hour.
==== SECOND GAME ==== A minor oddity this time around... p5 got a combo card that required all players to roll the dice at the same time. Problem was, with only 8 dice provided and 6p, there wasn’t enough for everybody. We could’ve broken out 4 more dice from another set, but elected for him to burn that card and choose another in its place. I don’t quite get this rationale. It’s not like we couldn’t just memorize what 2 of the players rolled and reuse 4 of those dice for the other 2 players’ who wouldn’t have rolled yet, but whatever. Group consensus is group consensus.
This time, we all started with no chips. P5 went first this time. He was to get rid of one card. P6 went and had no luck completing a card, and without any starting chips, that was it for him.
For my turn..., I didn’t need to be around for the last game to know that getting chips gives you options and is a good thing. I had a hand of 3 two-chip cards, 1 three-chip, and 1 four-chip card. The lower chip payout cards were low for a reason and that was because they were easier, and those were what I focused on. Snake Bites was the first card I completed. Only having 2 chips, the turn flow went around.
As things got back to my turn, I knocked out another 2 chip card. Two Pair: 2's and 5's. I had 2 chips from before, but now at 4 chips, so I pitched in 3 for another turn. Success! Now I went from 1 to 3 chips, and took another turn. Doubles? Check! Last card for the win? It was to roll Four Fives, but no dice this time around. For most other players, overall, not much luck. P3 and p5 completed one card
2nd time, still no dice around. Ditto for my opponents except for p5 who was making decent strides. He was down to 2 cards.
3rd time, still no dice around. The game finally ended as p5 P5 was left with 2 cards and managed to complete them both. He sure went through his huge stash of chips to rid the last one though. 6 of them with only 1 left. He could’ve paid 5 to swap that card with an opponent’s card of his opponent’s choice, or 7 to swap one with the discard, but he felt he was better off tackling that rather than something else. Too many variables there indeed. At the end, I had one card left, p3 had 4 cards, while everyone else still had all 5 of their cards! Another great game, but mostly because of the crowd and not so much the game. If I have to play this or another luck game of this type again, I think I’m gonna have to shoot myself The saying “good in small doses” applies certainly applies here.
This game also lasted about an hour.
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