Harvey O'Brien
Ireland Dublin
...easy ...easy ...eeesay...
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When a sequel comes out quickly in Hollywood, it usually means either that the producers, shocked at the success of the first, have quickly cobbled together a rework and stuck a '2' on it with massive grins on their faces, or that it was part of a planned series that involved simultaneous production of both parts.
Munchkin Quest 2: Looking for Trouble is a case of the latter, or really, more a case that one game has been divided so that the 'original' was two thirds of the game and the 'sequel' is the final third (kind of like Quantum of Solace, now that I think about it).
Anyway, it is important to note up front that I have not played the game with the new components, but having received the 'new game' this week and now just integrated the pieces and had a look over the rules, I think it's fair to call this an addendum to my review of Munchkin Quest, posted earlier this month.
The fact is that this is not even so much an expansion to Munchkin Quest, let alone a sequel, as it is the completion of the original game. It adds two more players (bringing the total up to six now) and all of the attendant components for doing so. There are new room tiles, new types of links (rubble - introduced in the Troll promo set that I got with part I anyway), and additional tiles for marking ransacking, looting, movement, health, etc.
The only significant addition to the new 'game' is the introduction of traps, which work like monsters (and produce the new, not all that funny 'wandering trap' rule... hmmm... ) and the addition of room conditions which affect gender.
Esentially, it's not hard to see that this is really just part of the game designed to be Munchkin Quest, but which, for production reasons, I guess, is now labelled a 'sequel' so that the weight of the original game makes it viable enough to sell at a reasonable price.
In fairness, I'm not that bothered, but I do feel ever so slightly grumpy about it for no particularly good reason. It's not that I expected a real sequel so fast, or that the Munchkin card game sequels are anything more than expansions, but in making the transition from CG to board game (which I analysed in my original review), there is perhaps a not unreasonable expectation that the game should be complete in the box. With the addition of Munchkin Quest 2, Munchkin Quest is now complete, and I await the expansions with interest.
Mumble mumble mumble. Grrrrrrr.
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Chris Markham
United States Saint Petersburg Florida
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I feel the same way. When I first got the original, I was actually considering getting two of the metal Munchkin figs, painting them orange and purple, and making my own counters, etc. as we usually play games with 6 people...
At least I don't have to do that anymore, though $35 was a bit pricey for an addition...and at least now the game feels "complete". It's all now in the same box, and still room for more stuff in it...
I want to see an expansion come out with blank cards (but on an 8 1/2" x 11" sheet, so we can print on them) and blank map tiles (with templates and art) so we could make our own additions.
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Freelance Police
United States Palo Alto California
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Many games sold as expansions were originally part of the game during the design process. The original Lord of the Rings *included* all the expansion material, and was simplified to the base set. The designer of Dominion said he already has enough cards for *seven* sets.
MQ is expensive on its own, and adding the expansion to the original game would have made buying the base set more difficult. Yes, buying two separate products is probably more expensive than having it all in the original set, but people are *still* buying the video games in the bigger box, even if it's mostly air, and buying DVD discs when downloading is cheaper.
It may not be efficient, but it's how the market works.
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Luis Paulino Mora Lizano
Costa Rica Asunción de Belén Heredia
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So, does it worth getting this? Can I seat back and enjoy "Munchkin Quest" without the expansion or this is a must cause otherwise the game is incomplete? I probabley won't play this with more than four...
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