The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Mice and Mystics
Eclipse
Among the Stars
Collapsible D: The Final Minutes of the Titanic
Thunder Road
Agricola: All Creatures Big and Small
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Dungeon Fighter
Virgin Queen
Skyline
The Lord of the Rings: The Card Game
A Game of Thrones: The Board Game (Second Edition)
Twilight Struggle
Dominion
Android: Netrunner
1989: Dawn of Freedom
Agricola
The Big Bang Theory: The Party Game
Total War
Arkham Horror
7 Wonders
Village
Dungeon Command: Sting of Lolth
Wrong Chemistry
The Castles of Burgundy
Ace of Spies
War of the Ring
Through the Ages: A Story of Civilization
Alien Frontiers
Ora et Labora
Le Havre
Kingdom Builder
Twilight Imperium (third edition)
Trajan
Glory to Rome
The Swarm
Race for the Galaxy
Caylus
Battlestar Galactica
Tammany Hall
Small World
Zombicide
Hawaii
Quarriors! Quarmageddon
Power Grid
Space Alert
Recommend
1 
 Thumb up
 Thumb up
4 Posts

Infernal Contraption» Forums » Rules

Subject: Power Sources rss

Your Tags: Add tags
Popular Tags: [View All]
Junior McSpiffy
United States
Riverton
Utah
flag msg tools
Avatar
mbmbmbmbmb
I've just got the game and haven't had a chance to play, but from looking at the rules, the one thing I've seen that hasn't been addressed is the power source cards. From looking at it, the only thing I see them being useful for is to convert one type of socket into another (and POSSIBLY to keep one card from being open to getting picked off by some attack from an opponent by tying up a socket). Is that is? And if it is, how dire a need is there in the game to switch socket types?
 
 Thumb up
 tip
 Thumb up
Tom J
United States
Richmond Hts.
Ohio
flag msg tools
Avatar
mbmbmbmbmb
I don't remember clearly (as I don't own the game), but if I recall correctly, you have to have a contraption directly connected to a power source in order to fire it. So, you need the additional power source cards to power more than two contraptions in your machine.
3 
 Thumb up
0.05
 tip
 Thumb up
Cpl. Sadler 8-0
United States
Rockville
Maryland
flag msg tools
Hey, MMP! I want Marines, not Finns! RISING SUN NOW! HAAKAKAKAKA PALAAAAAAA LATER!
badge
Avatar
mbmbmbmbmb
Dreadnaut wrote:
I don't remember clearly (as I don't own the game), but if I recall correctly, you have to have a contraption directly connected to a power source in order to fire it. So, you need the additional power source cards to power more than two contraptions in your machine.


This is correct.
2 
 Thumb up
 tip
 Thumb up
Junior McSpiffy
United States
Riverton
Utah
flag msg tools
Avatar
mbmbmbmbmb
Dreadnaut wrote:
I don't remember clearly (as I don't own the game), but if I recall correctly, you have to have a contraption directly connected to a power source in order to fire it. So, you need the additional power source cards to power more than two contraptions in your machine.


Thank you muchly, sir.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.