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2 Posts

Mosby's Raiders» Forums » Rules

Subject: about activation in large union force rss

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''DRANO''
Canada
Pointe-aux-tremble (montreal)
Quebec
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Im not great in english an i have some difficulty to understand some part of the rule.
Here: if i move on large union force space an we have depot and inactive combat unit on it.
Firts, demolition happen (depot)
An for activation check; do i make two.(more for adjencente space) one for unit and one for large union force space? or just one for unit.?

In fact my question is; Do i make activation check for unit and large union force?

 
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  • Last edited Sat Apr 11, 2009 1:33 am (Total Number of Edits: 1)
  • Posted Sat Apr 11, 2009 1:31 am
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Brad Swinson
United States
Cumming
Georgia
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In my understanding, Union units that move into a Large Union Force space should be put back into the counter box. So there is a chance you could select them again. Make one activation check for the large Union force and if units activate in that space draw counters until you pick a combat unit, then check for activation in adjacent spaces for inactive units or spaces that are unrevealed. Hope this helps.
 
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