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7 Posts

Small World» Forums » Rules

Subject: Seafaring question rss

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Jeff Binning
United States
Rollinsville
Colorado
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Lots of rules clarifications have been provided, and they're very helpful in fully understanding the game.

One question came up I couldn't find a comment on. When a new race comes on board, it must come in on a territory on the edge of the board or on the border of a sea. (I understand the exceptions for flying and halflings.)

If a sea is occupied by a seafaring race, does that make the territories it shares borders with unavailable to a new race entering the game due to blocking those edges?
 
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Ben Bateson
United Kingdom
Ross-on-Wye
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I'm pretty sure you're right and this has not been specifically mentioned. Anywhere.

My interpretation is that 'border' spaces remain 'border' spaces, no matter who is in the way. You'd have no problem starting off with an occupied border space.
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Brian Bisignani
United States

Ohio
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I agree that occupying a sea region does not "block" the border regions from being used to enter the board. But I do have a related question that came up the other day.

Can a Seafaring race conquer a sea region as it's first region, or must it attack the board first? In other words, does a sea region count as a border region?

It will rarely make a difference, but in our game, it did. On the last turn of the game, my friend had Seafaring Sorcerers that were mostly decimated (he had only three tokens left), but he still had a Declined race with 6 spaces (the dang Trolls). He didn't want to put his Sorcerers into Decline, since it was the last turn of the game, but he only currently owned one space (the lake region). There was only one Active race currently on the board, the Heroic Giants. The Giants had protected their territories using the Heros, so there was only one region on the board with a single Active unit on it. It was the Forest space next to the sea region in the lower right of the map. My friend realized that he could take his 3 Sorcerer tokens off the board completely, attack the sea region next to the Giants, and then zap the lone Giant, thereby getting two spaces instead of doing nothing and keeping his one. But we weren't sure if that was a legal move or not, being as we are unsure whether a sea region is a "border" region.
 
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Dave G
United States

Illinois
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survivorfan wrote:
I agree that occupying a sea region does not "block" the border regions from being used to enter the board. But I do have a related question that came up the other day.

Can a Seafaring race conquer a sea region as it's first region, or must it attack the board first? In other words, does a sea region count as a border region?



We've always played that the sea regions are ok for a first conquest. It seems logical that they're border territories. I'd like to see this clarified, though.
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Mik Svellov
Denmark
Copenhagen N
EU
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The two Sea regions does not exist to anyone but a Seafaring race. It's another with the lake, which do block the other races.

So it doesn't matter whether a Seafaring player is already occupying waters or not.

And I don't know whether a Seafaring race must take the Sea region before any of the adjacent regions, but I don't think it is important enough to create an extra rule for. So we have always let the player do it either way.

I guess there could be a race or two that would prefer VP-scoring regions for the Sea, but most times the Seafaring player would prefer the safe water region as his lone token there would be 100% safe until the Seafaring race has been succeeded by two other races.
 
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BT Carpenter
United States
Reston
Virginia
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Most of the time I've seen Seafaring in play, the player has NOT taking a sea region first. They instead save it for a die roll with a single token.
 
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Pedro Soares
Portugal
Galiza, S. Joao do Estoril
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Until we have a PIRATE race, seas won't block anyone IMHO.
 
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