Jacob Goddard
United States Pleasant Grove Utah
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Ok, so this is my roll, 5 - 5 - wild - 2 - 10. I figure that gives me a 5 flash, a 10 scoring, and a 2 that needs to be rerolled.
My understanding is that at this point, I'll reroll the 2. If I roll a 5 then I have to reroll both non-scoring dice (the 2 and 10).
What now? Can I wimpout on a flash? If so, how? Do I keep rolling until I clear the flash or wimpout?
This rule doesn't seem so well explained in the rules.
Curiously Yours,
Rhinestone
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Dan Dolan
United States Highland Lakes New Jersey
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The 10 is a scoring dice. if your first roll was 5,5,w,2,10 you could stop there for 60 pts or reroll the 2. If you rolled a 5 on your next roll you'd have to roll all the dice again under the "You may not want to but you have to" rule.
You'd have 65 pts awaiting the result of your third roll which would use all the dice.
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Jacob Goddard
United States Pleasant Grove Utah
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OK, but what if it was a 2-2-2-6-4?
The 2's are a flash. I reroll the 6 and the 4. Can I wimpout still on the reroll?
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Star IP
Hong-Kong Mongkok Unspecified
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Phlegm wrote: The 10 is a scoring dice. if your first roll was 5,5,w,2,10 you could stop there for 60 pts or reroll the 2. If you rolled a 5 on your next roll you'd have to roll all the dice again under the "You may not want to but you have to" rule.
You'd have 65 pts awaiting the result of your third roll which would use all the dice.
I may have played this game wrongly for all the time. As far as I know, if you roll 5-5-w-2-10, you can't stop and take 60pts because you have to clear the '5' flash. According to the Flaming Sun rule, the wild must be used to form a '5' flash and the Futtless rule requires you to roll the non-scoring '2'.
In Dan's example, it's tricky because he must roll a scoring face when he's rerolling the non-scoring '2', which means he must re-roll all dice by the 'You May Not Want To But You Must' if he succeeds.
Assuming Dan rolls a '10'/'w' in the re-roll. He has cleared the flash, but he has to roll all dice again. But if, he rolls a '2'/'3'/'4'/'6', he's unlucky and wimpout.
And, keep in mind, a flash is 3 matching face rolled at the SAME roll.
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Star IP
Hong-Kong Mongkok Unspecified
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Rhinestone Cowboy wrote: OK, but what if it was a 2-2-2-6-4?
The 2's are a flash. I reroll the 6 and the 4. Can I wimpout still on the reroll?
Any time you rolled something other than numbers, Flashes or Freight Trains, that's a Wimpout.
So, if you rolled '6' and '4', it's a wimpout even if you have a flash of 2 in the previous roll. You lost all accumulated pts.
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Jacob Goddard
United States Pleasant Grove Utah
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If my first roll was 2-2-2-6-4 that would be a flash and I would reroll the 6 and 4. If the 6 and 4 are rerolled as a 3 and 2, then that would be a wimpout??
The 6 and 4 would have to be rerolled on the next roll as a 5 or 10 in order to clear the flash. Is that right? Anything other than that is a wimpout?
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BT Carpenter
United States Reston Virginia
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http://www.cosmicwimpout.com/howtoplay.html
5 - 5 - * - 2 - 10
5 - 5 - * is a flash, which must be cleared. 10 is a scoring die, which must be kept.
Leaving a single white die to clear the flash with.
When clearing the flash, a roll of '5' is rerolled because that's what flashed.
Thus when rolling to clear the flash: 5: Reroll 10: Flash cleared, and because YMNWTBYHT, you reroll all dice and continue. 2,3,4,6: Wimpout
(20% to continue, 80% chance to Wimpout).
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BT Carpenter
United States Reston Virginia
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Rhinestone Cowboy wrote: If my first roll was 2-2-2-6-4 that would be a flash and I would reroll the 6 and 4. If the 6 and 4 are rerolled as a 3 and 2, then that would be a wimpout??
The 6 and 4 would have to be rerolled on the next roll as a 5 or 10 in order to clear the flash. Is that right? Anything other than that is a wimpout?
From the rules page:
Quote: To clear a flash, you must score additional points by continuing to roll the non-scoring cubes (or all 5 if you've scores with five cubes) or you wimp out. The reroll clause states that you cannot match any one of the flash faces when clearing. If you match a flash face when clearing, you must reroll all those cubes just rolled until you can keep 'em or Wimp out.
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Jacob Goddard
United States Pleasant Grove Utah
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I have read and reread those rules over and over and over. My question is, do I reroll them once, or keep rerolling until I clear?
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Brian Dysart
United States San Jose California
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You keep rerolling until you either clear the flash or wimpout. See BT Carpenter's chart upthread (though there's only a 66% chance to wimpout, not 80%).
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Andrew Brannan
United States Rockville Maryland
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briand wrote: You keep rerolling until you either clear the flash or wimpout. See BT Carpenter's chart upthread (though there's only a 66% chance to wimpout, not 80%).
No, I think 80% is right. Because a 5 is a re-roll, it is essentially a non-counting result. That means you have 5 possible results, 4 of which are wimpouts. Hence, 80% chance of wimpout.
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James Keith
United States San Leandro California
"Watch, but do not govern; stop war, but do not wage it; protect, but do not control; and first, survive!" - Cordwainer Smith
...watch how I soar!
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So you only get one chance (barring any re-rolls if you get a matching flash face) to clear a flash, if I'm understanding this correctly...
According to the rules: "Anytime you roll and no numbers, flashes or freight trains come up, that's a Wimpout." The interpretation scans "roll" as either rolling or re-rolling. I.E., you could have gotten a flash and are technically re-rolling, but if you don't get any scoring faces (the 5, 10, or Flaming Sun) on that re-roll, you have wimped out. Considering that they have a special name for Wimping out with all 5 dice, this seems to indicate more than one way to do so.
It feels a bit misleading: the description of the Futtless Rule features a lot of "musts" and "continues" and "re-rolls," which really does seem to suggest that one would roll until all the faces are scoring, one way or another. But there are two little words included at the end of the description..."or Wimpout." Once again, this suggests that Wimping out happens no matter how many dice you are rolling. As long as none of the dice you're rolling at the time score, it's a wimpout.
The thing is, infinite re-rolling to clear a flash seems perfectly in line with the whole "increasing the risk through forced re-rolling" set of mechanics that this game thrives on ("forced" being the keyword). You roll a flash, then re-roll until you clear it. Once that happens, YMNWTBYM kicks in, and you must roll again. Sure, this pretty much makes a flash guaranteed points, but you still might get a train wreck and lose it all.
In addition, the phrase is "by continuing to roll," not " by rerolling." The latter is most definitely singular (I reroll, and I either score or wimpout), but the former suggests perpetuity (I continue to roll until I score). "Semantics!" you might argue, but given how central to play this rule is, such differences are important.
Bottom line: it's a great game, but the rules can be maddeningly vague and need fleshing out. If nothing else, I'd lobby for a longer, more detailed turn description (failure to clear a flash, etc.). The amount of threads here asking for clarification should be a testament to that.
- James
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