Dave Kidd
United Kingdom Oxford Oxfordshire
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...cos they squeezed them inot a mere 2 small pages (including unhelpful diagrams).
So, at the start of the game the players move around the pyramid, on the brown spaces to collect crystals. The rules state "players move their adventurers in a clockwise direction once around the pyramid on the brown movement spaces. When a player's adventurer returns to the entrance, he stops there". They then go on to say that on their next turn the player can move onto the pyramid proper and mentions for the first time that the players get to roll the die to move. Does this infer that the movement around the pyramid does not use the die? How would that work? Later it explains what the symbols on the die mean and it states that the number of dots are the number of spaces you may move your adventurer either up/down on the pyramid or forward on the brown spaces.So, if the first trip round the pyramid uses the die afterall, wouldn't it be possible to go around the pyramid and then miss the entrance space and therfor have to go around a second time? Or can you choose to move UP TO the number of spaces allowed by a die roll? Which brings me to my last confusion... When on the pyramid and the die is rolled allowing you multiple climbs, if you are not in possession of ALL the needed crystals can you move part of the way or is it all or nothing?
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Dave Kidd
United Kingdom Oxford Oxfordshire
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Pleas eignore the above post... The game is rubbish and I've no longer any wish to know answers to the above...
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Harvey O'Brien
Ireland Dublin
...easy ...easy ...eeesay...
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lol. I guess that satisfies my curiosity about it. Saw this one (and heaps of others in this same range, none bearing Dr. Kiniza's stamp, ofc) in a toy store yesterday and was wondering... It sounds like a high concept idea doomed to failure to me. Kids like to build stuff with Lego, and usually only once (and with parental assistance) what's on the box, so the idea of having to construct the particular item and then play it in a particular way really isn't so good when you think about it more deeply. Your second post seems to confirm that suspicion.
PS (edit) - forgive the awful construction of that comment.
PPSS (edit2) - and the awful (unintended) pun in the PS.
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Luke Morris
Japan Nagoya Aichi
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I bought it. It was missing two pieces. The rules basically revolve around getting the correct dice roll at the end to win the game.
It's sitting in my cupboard, built, and won't get played. I'd imagine.
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Rich P
United Kingdom Sheffield United Kingdom
I didn't know what to do with my UberBadge, so I left it as a GeekBadge.
Back home after a world tour. How quickly a year goes...
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Rancemeister wrote: So, at the start of the game the players move around the pyramid, on the brown spaces to collect crystals. The rules state "players move their adventurers in a clockwise direction once around the pyramid on the brown movement spaces. When a player's adventurer returns to the entrance, he stops there". They then go on to say that on their next turn the player can move onto the pyramid proper and mentions for the first time that the players get to roll the die to move. Does this infer that the movement around the pyramid does not use the die?
You still use the die to travel around the board in the first part of the game.
Quote: Later it explains what the symbols on the die mean and it states that the number of dots are the number of spaces you may move your adventurer either up/down on the pyramid or forward on the brown spaces.So, if the first trip round the pyramid uses the die afterall, wouldn't it be possible to go around the pyramid and then miss the entrance space and therfor have to go around a second time? Or can you choose to move UP TO the number of spaces allowed by a die roll?
We played that you always stop at the entrance after you've completed one full circuit of the board, even if you rolled more than you needed to land on that space. Also, we allowed players to move up to the number rolled on the dice while climbing the pyramid, otherwise sometimes they may end up stuck and unable to do anything on their turn. Of course, this seems like the kind of game where you could end up doing nothing on your turn, but that possibility sounded boring to us, so we ruled as above.
Quote: Which brings me to my last confusion... When on the pyramid and the die is rolled allowing you multiple climbs, if you are not in possession of ALL the needed crystals can you move part of the way or is it all or nothing?
We played you could move part of the way up.
Incidentally, my set was missing a blue "gem". I have never purchased a Lego set with pieces missing before; they're usually very good about this. It makes me wonder about the quality control on this new board game line of theirs.
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Harold Jansen
Canada Lethbridge Alberta
Can I drive the bus?
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I agree that the rules leave a lot to be desired. Another question we had was whether you needed an exact roll to get to the top to fight Ramses.
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Also, the rules mention that for a mummy to block the path, it is a side of the pyramid, does this also count when checking for crystals?
Do you just need to have any crystal on the layer you are moving to, or do you need the crystal on the specific side you are moving to?
If you just need any, then rotating the pyramid pieces doesn't do that much, except change the location of a mummy, but, can you change side when moving up, or do you have to move up the side you selected when "entering" the pyramid? (Only being able to change sides when the pyramid is rotated)
I think the premise sounds kind'a fun, pretty simple, but fun, but cramming the rules onto two pages simply does not explain the rules thoroughly enough.
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John Fiala
United States Denver Colorado
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Some clarifications that I think I've worked out.
1) You roll the dice when you go around the outside. It's not clear when it explains the resource gathering part, but the little paragraphs describing the different sides of the die do say that.
2) When you want to move to a level, you need to either have the jewel on that level on your side of the pyramid, or you must be able to identify which of the hidden temples contains that gem's color.
3) The mummy blocks only the level on it's side.
I've gotten a couple of these Lego games - I think it's important to remember that these are supposed to be game kits - they really want kids to play with the idea of the game, adding or changing rules. As such, I think the basic rules aren't the most perfect, but with a little tweaking that they could be.
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